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Chapter 27
API Reference
969
Appliesonly to beasts of the kinds that canbe takenasHunter pets(e.g. cats,
worms, and ravagersbut not zhevras, talbuksand pterrordax) and demons of
the typesthat can be summoned by Warlocks (e.g. imps and felguards, but not
demons that require enslaving such asinfernalsand doomguards or world
demons such as pit lords and armored voidwalkers).
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
family—Localizednameofthesubtypeofcreature(e.g.Bear,Devilsaur,
Voidwalker, Succubus), ornil if not applicable (string)
UnitCreatureType
Returnsthe creature type of aunit.
type =UnitCreatureType(“unit“)
Note that some creatures have no type (e.g. slimes).
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
type—Localizednameofthetypeofcreature(e.g.Beast,Humanoid,Undead),
ornil if not applicable (string)
UnitDamage
Returnsinformationabout the player’sor pet’smelee attack damage.
minDamage,maxDamage,minOffHandDamage, maxOffHandDamage,i
physicalBonusPos,physicalBonusNeg,percent= UnitDamage(“unit“)
Arguments:
unit—Aunittoquery;onlyvalidforplayerorpet(string,unitID)
Returns:
minDamage—Theunit’sminimummeleedamage(number)
maxDamage—Theunit’smaximummeleedamage(number)
minOffHandDamage—Theunit’sminimumoffhandmeleedamage(number)
maxOffHandDamage—Theunit’smaximumoffhandmeleedamage(number)
physicalBonusPos—Positivephysicalbonus(shouldbe>=0)(number)
physicalBonusNeg—Negativephysicalbonus(shouldbe<=0)(number)
percent—Factorbywhichdamageoutputismultipliedduetobuffs/debuffs
(number)
UnitDebuff
Returnsinformation about adebuff ona unit.
name,rank,icon,count, dispelType,duration, expires, caster,i
isStealable= UnitDebuff(“unit“, index[, “filter“]) ori
UnitDebuff(“unit“,“name“[,“rank“ [, “filter“]])
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970
Part IV
Reference
Thisfunctionisanalias forUnitAura() witha built-inHARMFUL filter (which
cannot be removed or negated with theHELPFUL filter).
Arguments:
unit—Aunittoquery(string,unitID)
index—Indexofanauratoquery(number)
name—Nameofanauratoquery(string)
rank(optional)—Secondarytextofanauratoquery(oftenarank;e.g.‘‘Rank7’’)
(string)
filter(optional)—Alistoffilterstouseseparatedbythepipe‘|’character;
e.g.“CANCELABLE|PLAYER“ will query cancelable debuffs cast by the player
(string)
CANCELABLE—Showaurasthatcanbecancelled
NOT_CANCELABLE—Showaurasthatcannotbecancelled
PLAYER—Showaurastheplayerhascast
RAID—Showaurastheplayercancastonparty/raidmembers(asopposedto
self buffs)
Returns:
name—Nameoftheaura(string)
rank—Secondarytextfortheaura(oftenarank;e.g.‘‘Rank7’’)(string)
icon—Pathtoanicontexturefortheaura(string)
count—Thenumberoftimestheaurahasbeenapplied(number)
dispelType—Typeofaura(relevantfordispellingandcertainother
mechanics);nil if not one of the following values: (string)
Curse
Disease
Magic
Poison
duration—Totaldurationoftheaura(inseconds)(number)
expires—Timeatwhichtheaurawillexpire;canbecomparedtoGetTime()to
determine time remaining (number)
caster—Unitwhichappliedtheaura.Iftheaurawasappliedbyaunit
that does not have a token but is controlled by one that does (e.g. a totem
or another player’s vehicle), returns the controlling unit. Returnsnil
if the casting unit (or its controller) has no unitID. (string, unitID)
isStealable1iftheauracanbetransferredtoaplayerusingtheSpellsteal
spell; otherwisenil
(1nil)
UnitDefense
Returns the player’sor pet’sDefense skill.
base,modifier= UnitDefense(“unit“)
Arguments:
unit—Aunittoquery;onlyvalidforplayerorpet(string,unitID)
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Chapter 27
API Reference
971
Returns:
base—Theunit’sbasedefenseskill(number)
modifier—Temporarymodifierstodefenseskill(number)
UnitDetailedThreatSituation
Returnsdetailed informationabout the threat statusof one unit against
another.
isTanking,status, scaledPercent,rawPercent, threatValue=i
UnitDetailedThreatSituation(unit,mobUnit)ori
UnitDetailedThreatSituation(“name“, mobUnit)
The different values returned by this function reflect the complexity of NPC
threat management.
Raw threat roughly equatesto the amount of damage a unit has caused to the
NPC plus the amount of healing the unit has performed inthe NPC’spresence.
(Eachquantity that goesinto thissum may be modified, however; such as by a
paladin’s RighteousFury self-buff, apriest’s Silent Resolve talent, or a player
whose cloak isenchanted withSubtlety.)
Generally, whichever unit hasthe highest raw threat against an NPC becomes
itsprimary target, and raw threat percentage simplifiesthis comparison.
However, most NPCs are designedto maintain some degree of target focus so
that they don’t rapidly switch targets if, for example, aunit other than the
primary target suddenly reaches101% raw threat. The amount by which aunit
must surpassthe primary target’sthreat to become the newprimary target
varies by distance from the NPC.
Thus, a scaled percentage value isgivento provide clarity. TherawPercent
value returned from thisfunctioncan be greater than 100 (indicating thatunit
hasgreater threat againstmobUnit thanmobUnit’sprimary target, andis thus
indanger of becoming the primary target), but thescaledPercent value will
alwaysbe 100 or lower.
Threat information for apair of units is only returned if the player hasthreat
against the NPC unit inquestion. (For example, no threat data is provided if
the player’spet is attacking anNPC but the player himself hastakenno action,
even thoughthe pet hasthreat against the NPC.)
Arguments:
unit—Theunitwhosethreatsituationisbeingrequested(unitid)
name—Thenameofaunittoquery.Onlyvalidfortheplayer,pet,and
party/raid members. (string)
mobUnit—AnNPCunitthefirstunitmayhavethreatagainst(unitid)
Returns:
isTanking1ifunitismobUnit’sprimarytarget, nilotherwise(1nil)
status—Athreatstatuscategory(number)
0—Unithaslessthan100%rawthreat(defaultUIshowsnoindicator)
1—Unithas100%orhigherrawthreatbutisn’tmobUnit’sprimarytarget
(default UI shows yellow indicator)
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972
Part IV
Reference
2—UnitismobUnit’sprimarytarget,andanotherunithas100%
or higher raw threat (default UI shows orange indicator)
3—UnitismobUnit’sprimarytarget,andnootherunithas100%orhigher
raw threat (default UI shows red indicator)
scaledPercent—Apercentagevaluerepresentingunit’sthreatagainst
mobUnit,scaledsuchthatavalueof100%representsunitbecoming mobUnit’s
primary target (number)
rawPercent—Apercentagevaluerepresentingunit’sthreatagainst
mobUnitrelativetothethreatofmobUnit’sprimarytarget(number)
threatValue—Therawvalueofunit’sthreatagainstmobUnit(number)
UnitExists
Returns whether aunit exists.
exists= UnitExists(“unit“) or UnitExists(“name“)
Aunit ‘‘exists’’ if it canbe referenced by the player; e.g.party1 existsif the
player is ina party withat least one other member (regardlessof whether that
member is nearby),target existsif the player has atarget,npc existsif the
player is currently interacting with anNPC, etc.
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet, npc,and
party/raid members (string)
Returns:
exists1iftheunitexists,otherwise nil(1nil)
UnitFactionGroup
Returns a unit’sprimary factionallegiance.
factionGroup,factionName= UnitFactionGroup(“unit“) ori
UnitFactionGroup(“name“)
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
factionGroup—Non-localized(English)factionnameofthefaction(‘‘Horde’’
or ‘‘Alliance’’) (string)
factionName—Localizednameofthefaction(string)
UnitGUID
Returns a unit’sglobally unique identifier.
guid =UnitGUID(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
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Chapter 27
API Reference
973
Returns:
guid—Theunit’sGUID(string,guid)
Example:
GUIDsareusedinthecombat logandincertainhyperlinks.
UnitHasRelicSlot
Returnswhether aunit hasa relic slot instead of aranged weapon slot.
hasRelic= UnitHasRelicSlot(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
hasRelic1iftheunithasarelicslot;otherwise nil(1nil)
UnitHasVehicleUI
Returnswhether aunit iscontrolling avehicle or vehicle weapon.
hasVehicle= UnitHasVehicleUI(“unit“) or UnitHasVehicleUI(“name“)
Used inthe default UIto showthe vehicle’s health and power statusbarsin
place of the controlling unit’s. Returns false for passengersriding inbut not
controlling part of avehicle; to find out whether aunit isriding in avehicle,
useUnitInVehicle. Also note that in some vehiclesthe player can command
avehicle weapon(e.g. gun turret) without controlling the vehicle itself; to find
out whether a unit iscontrolling a vehicle, useUnitControllingVehicle.
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
hasVehicleTrueiftheunitiscontrollingavehicleorvehicleweapon;other-
wisefalse (boolean)
UnitHealth
Returnsa unit’scurrent amount of health.
health =UnitHealth(“unit“) or UnitHealth(“name“)
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
health—Theunit’scurrentamountofhealth(hitpoints)(number)
UnitHealthMax
Returnsa unit’smaximum healthvalue.
maxValue= UnitHealthMax(“unit“) or UnitHealthMax(“name“)
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974
Part IV
Reference
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
maxValue—Theunit’smaximumhealth(hitpoints)(number)
UnitInBattleground
Returns whether aunit isinsame battleground instance asthe player.
raidNum =UnitInBattleground(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
raidNum—Numericportionoftheunit’sraid unitID(e.g.13for raid13)
(number)
UnitInParty
Returns whether aunit isa player unit inthe player’s party.
inParty =UnitInParty(“unit“) or UnitInParty(“name“)
Always returns1 for theplayer unit. Returns nil for the player’sor party
members’pets.
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery(string)
Returns:
inParty1iftheunitisaplayerunitintheplayer’sparty;otherwise nil.
(1nil)
UnitInRaid
Returns whether aunit isinthe player’s raid.
inRaid= UnitInRaid(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
inRaid—Indexoftheunitintheraid(matchesthenumericpartoftheunit’s
raid unitIDminus1;e.g.returns0forraid1,12for raid13,etc)(number)
UnitInRange
Returns whether aparty/raid member isnearby.
inRange =UnitInRange(“unit“) or UnitInRange(“name“)
The range check used by thisfunctionisn’t directly based on the player’s
abilities (whichmay have varying ranges); it’s fixed by Blizzard at adistance of
around 40 yards(whichencompassesmany common healing spells andother
abilities oftenused on raidmembers).
Also returnsnil for units outside the player’s areaof view.
Chapter 27
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975
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforparty/raidmembersandtheir
pets (string)
Returns:
inRange1iftheunitiscloseenoughtotheplayerto(likely)beinrangefor
helpful spells; otherwisenil (1nil)
UnitInVehicle
Returnswhether aunit isin avehicle.
inVehicle =UnitInVehicle(“unit“)orUnitInVehicle(“name“)
Aunit canbe riding ina vehicle without controlling it: to test whether aunit is
controlling avehicle, useUnitControllingVehicle orUnitHasVehicleUI.
Note: multi-passenger mountsappear asvehiclesfor passengers but not for the
owner.
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
inVehicle1iftheunitisinavehicle;otherwise nil(1nil)
UnitInVehicleControlSeat
Returnswhether aunit controlsa vehicle.
isInControl= UnitInVehicleControlSeat()
Returns:
isInControlTrueiftheunitcontrolsavehicle(boolean)
UnitIsAFK
Returnswhether aunit ismarked AFK (Away From Keyboard).
isAFK= UnitIsAFK(“unit“)orUnitIsAFK(“name“)
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
isAFK1iftheunitisAFK;otherwise nil(1nil)
UnitIsCharmed
Returnswhether aunit iscurrently charmed.
isCharmed =UnitIsCharmed(“unit“)
Acharmedunit isaffected by Mind Control (or asimilar effect) and thus
hostile to units which are normally his or her allies.
976
Part IV
Reference
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isCharmed1iftheunitischarmed;otherwise nil(1nil)
UnitIsConnected
Returns whether aunit isconnected (i.e. not Offline).
isConnected= UnitIsConnected(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isConnected1iftheplayerisconnected;otherwise nil(1nil)
UnitIsControlling
Returns whether aunit iscontrolling another unit.
isControlling= UnitIsControlling(“unit“)
Applies to Mind Control and similar casesas well as to playerspiloting
vehicles.
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isControlling1iftheunitiscontrollinganotherunit;otherwise nil(1nil)
UnitIsCorpse
Returns whether aunit isa corpse.
isCorpse= UnitIsCorpse(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isCorpse1iftheunitisacorpse;otherwise nil(1nil)
UnitIsDND
Returns whether aunit ismarkedDND (Do Not Disturb).
isDND= UnitIsDND(“unit“)or UnitIsDND(“name“)
Arguments:
unit—Aunittoquery(string,unitID)
name—Thenameofaunittoquery;onlyvalidforplayer, pet,andparty/raid
members (string)
Returns:
isDND1iftheunitismarkedDoNotDisturb,otherwise nil(1nil)
UnitIsDead
Returns whether aunit isdead.
isDead= UnitIsDead(“unit“)
Chapter 27
API Reference
977
Only returns 1while the unit is deadand hasnot yet released his or her spirit.
SeeUnitIsGhost() for after the unit hasreleased.
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isDead1iftheunitisdead;otherwise nil(1nil)
Example:
--Scan yourpartyorraidandcounthow manypeople are dead
localmaxNum =GetNumRaidMembers()
localunitType= “raid“
ifmaxNum<=0 then
maxNum =GetNumPartyMembers()
unitType =“party“
end
ifmaxNum> 0 then
localdeadCount= 0
for i=1,maxNum do
if UnitIsDead(unitType.. i) then
deadCount =deadCount +1
end
end
print(“Thereare“ .. deadCount..“ peopledead in your “i
..unitType)
else
print(“Youare not in apartyorraid“)
end
UnitIsDeadOrGhost
Returnswhether aunit iseither dead or aghost.
isDeadOrGhost= UnitIsDeadOrGhost(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isDeadOrGhost1iftheunitisdeadoraghost,otherwise nil(1nil)
UnitIsEnemy
Returnswhether two units are enemies.
isEnemy=UnitIsEnemy(“unit“, “unit“)
Arguments:
unit—Aunit(string,unitID)
unit—Anotherunit(string,unitID)
Returns:
isEnemy1iftheunitsareenemies;otherwise nil(1nil)
978
Part IV
Reference
UnitIsFeignDeath
Returns whether aunit isfeigning death.
isFeign =UnitIsFeignDeath(“unit“)
Only provides valid data for friendly units.
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isFeign1iftheunitisfeigningdeath;otherwise nil(1nil)
UnitIsFriend
Returns whether two unitsare friendly.
isFriends= UnitIsFriend(“unit“, “unit“)
Arguments:
unit—Aunit(string,unitID)
unit—Anotherunit(string,unitID)
Returns:
isFriends1ifthetwounitsarefriendly;otherwise nil(1nil)
UnitIsGhost
Returns whether aunit iscurrently aghost.
isGhost =UnitIsGhost(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isGhost1iftheunitisaghost;otherwise nil(1nil)
UnitIsInMyGuild
Returns whether aunit isinthe player’s guild.
inGuild =UnitIsInMyGuild(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
inGuild1iftheunitisintheplayer’sguild;otherwise nil(1nil)
UnitIsPVP
Returns whether aunit isflagged for PvP activity.
isPVP= UnitIsPVP(“unit“)
Arguments:
unit—Aunittoquery(string,unitID)
Returns:
isPVP1iftheunitisflaggedforPVPactivity;otherwise nil(1nil)
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