c# pdf viewer open source : How to rearrange pages in a pdf file control Library platform web page asp.net .net web browser World%20of%20Warcraft%20Programming%20(2nd%20Edition)128-part1793

Chapter 29
Widget Reference 1239
animation =AnimationGroup:CreateAnimation(“animationType“ [,i
“name“ [,“inheritsFrom“]])
Arguments:
animationType—TypeofAnimationobjecttobecreated(seewidgetshierar-
chy for available subtypes) (string)
name(optional)—Globalnametouseforthenewanimation(string)
inheritsFrom(optional)—Atemplatefromwhichtoinherit(string)
Returns:
animation—Thenewlycreatedanimation(animation)
Finish
Causes animationswithinthe group to complete and stop.
AnimationGroup:Finish()
If the group is playing, animationswill continue until the current loop cycle is
complete before stopping. For example, ina group which manages arepeating
fade-out-fade-inanimation, the associatedobject will continue to fade
completely back in, instead of the animationstopping and the object instantly
switching from partial opacity to full opacity instantly. Does nothing if this
groupis not playing.
To instantly stop ananimation, seeAnimationGroup:Stop().
GetAnimations
Returnsa list of animationsbelonging to the group.
...= AnimationGroup:GetAnimations()
Returns:
...—AlistofAnimationobjectsbelongingtotheanimationgroup
(list)
GetDuration
Returnsthe duration of asingle loop cycle for the group, as determined by its
child animations.
duration= AnimationGroup:GetDuration()
Total duration isbased on the durations, delaysand order of child animations;
see example for details.
Returns:
duration—Totaldurationofallchildanimations(inseconds)
(number)
Example:
<AnimationGroupname=“Pulse“>
<Alpha name=“$parentIn“change=“1“ duration=“0.1“/>
<Alpha name=“$parentOut“change=“-1“ duration=“1.5“/>
</AnimationGroup>
--containstwo animationswhichare implicitly ordered, so
--groupdurationisthesum of the animationdurations:1.6 sec
<AnimationGroupname=“Alarm“>
How to rearrange pages in a pdf file - re-order PDF pages in C#.net, ASP.NET, MVC, Ajax, WinForms, WPF
Support Customizing Page Order of PDF Document in C# Project
rearrange pdf pages reader; how to reorder pages in a pdf document
How to rearrange pages in a pdf file - VB.NET PDF Page Move Library: re-order PDF pages in vb.net, ASP.NET, MVC, Ajax, WinForms, WPF
Sort PDF Document Pages Using VB.NET Demo Code
reorder pdf pages online; pdf reorder pages online
1240 Part IV
Reference
<Alpha name=“$parentIn“ change=“1“ duration=“0.5“order=“1“/>
<Rotation name=“$parentJiggleLeft“degrees=“-15“ duration=“0.25“i
startDelay=“0.35“ order=“1“/>
<Rotation name=“$parentJiggleRight“degrees=“30“ duration=“0.5“i
order=“2“/>
<Rotation name=“$parentJiggleStop“degrees=“-15“ duration=“0.25“i
endDelay=“0.25“ order=“3“/>
<Alpha name=“$parentOut“change=“-1“duration=“0.5“ order=“4“/>
</AnimationGroup>
-- containsdelaysand multiple animations,some of which are
-- concurrent,sogroupdurationisthe maximumduration(including
-- delay)ofconcurrentanimationsplus the sumofdurations and
-- delaysfor sequentialanimations:
-- max(0.5,0.25 +0.35)+ 0.5+ (0.25 +0.25)+ 0.5= 2.1 sec
GetInitialOffset
Returns the starting static translationfor the animated region.
x, y= AnimationGroup:GetInitialOffset()
Returns:
x—Horizontaldistancetooffsettheanimatedregion(inpixels)(number)
y—Verticaldistancetooffsettheanimatedregion(inpixels)(number)
GetLoopState
Returns the current loop state of the group.
loopState= AnimationGroup:GetLoopState()
Returns:
loopState—Loopstateoftheanimationgroup(string)
FORWARD-Intransitionfromthestartstatetothefinalstate
NONE -Notlooping
REVERSE-Intransitionfromthefinalstatebacktothestartstate
GetLooping
Returns the looping behavior of the group.
loopType= AnimationGroup:GetLooping()
Returns:
loopType—Loopingtypefortheanimationgroup(string)
BOUNCE-Repeatedlyanimatesforwardfromtheinitialstatetothefinalstate
then backwards to the initial state
NONE-Nolooping;animatesfromtheinitialstatetothefinalstateonceand
stops
REPEAT-Repeatedlyanimatesforwardfromtheinitialstatetothefinalstate
(instantly resetting from the final state to the initial state betweenrepetitions)
GetMaxOrder
Returns the highest order amongst the animations in the group.
maxOrder= AnimationGroup:GetMaxOrder()
C# TIFF: How to Reorder, Rearrange & Sort TIFF Pages Using C# Code
C# TIFF - Sort TIFF File Pages Order in C#.NET. Reorder, Rearrange and Sort TIFF Document Pages in C#.NET Application. C# TIFF Page Sorting Overview.
pdf page order reverse; how to move pages around in pdf file
VB.NET PDF File & Page Process Library SDK for vb.net, ASP.NET
out of order, you need to rearrange the PDF on creating, loading, merge and splitting PDF pages and Files deleting unnecessary page from PDF file and changing
pdf reorder pages; move pages in pdf
Chapter 29
Widget Reference 1241
Returns:
maxOrder—Highestorderingvalue(seeAnimation:GetOrder())oftheani-
mations in the group (number)
GetProgress
Returnsthe current state of the animation group’s progress.
progress= AnimationGroup:GetProgress()
Returns:
progress—Valueindicatingthecurrentstateofthegroupanima-
tion: between 0.0 (initial state, child animations not yet started)
and 1.0 (final state, all child animations complete) (number)
IsDone
Returnswhether the group hasfinished playing.
done =AnimationGroup:IsDone()
Only valid intheOnFinished andOnUpdate handlers, and only applies if the
animationgroupdoes not loop.
Returns:
doneTrueifthegrouphasfinishedplaying;falseotherwise(boolean)
IsPaused
Returnswhether the group is paused.
paused =AnimationGroup:IsPaused()
Returns:
pausedTrueifanimationofthegroupiscurrentlypaused; falseotherwise
(boolean)
IsPendingFinish
Returnswhether or not the animation group ispending finish.
isPending =AnimationGroup:IsPendingFinish()
Returns:
isPending—Whetherornottheanimationgroupiscurrentlypendinga
finish command. Since theFinish() method does not immediately stop
the animation group, this method can be used to test ifFinish() has been
called and the group will finish at the end of the current loop. (boolean)
IsPlaying
Returnswhether the group is playing.
playing=AnimationGroup:IsPlaying()
Returns:
playingTrueifthegroupiscurrentlyanimating;falseotherwise(boolean)
Pause
Pauses animation of the group.
AnimationGroup:Pause()
VB.NET TIFF: Modify TIFF File by Adding, Deleting & Sort TIFF
you want to change or rearrange current TIFF &ltsummary> ''' Sort TIFF document pages in designed powerful & profession imaging controls, PDF document, image
change page order in pdf reader; how to change page order in pdf document
C# PowerPoint - How to Process PowerPoint
you can load PowerPoint from existing file or stream to move out useless PowerPoint document pages simply with solution to sort and rearrange PowerPoint slides
reorder pages in pdf file; change pdf page order
1242 Part IV
Reference
Unlike withAnimationGroup:Stop(),the animationispaused at its current
progressstate (e.g. ina fade-out-fade-in animation, the element will be at
partial opacity) instead of reset to the initial state; animationcan be resumed
withAnimationGroup:Play().
Play
Starts animating the group.
AnimationGroup:Play()
If the group has beenpaused, animationresumes from the paused state;
otherwise animationbegins at the initialstate.
SetInitialOffset
Setsa static translationfor the animated region.
AnimationGroup:SetInitialOffset(x,y)
Thistranslation is only used while the animation is playing.
For example, applying an initialoffset of0,-50 to ananimationgroup which
fades the PlayerPortrait inand out would cause the portrait image to jump
down 50pixelsfrom its normal positionwhen the animationbegins playing,
andreturn to itsinitial positionwhen the animation is finished or stopped.
Arguments:
x—Horizontaldistancetooffsettheanimatedregion(inpixels)(number)
y—Verticaldistancetooffsettheanimatedregion(inpixels)(number)
SetLooping
Setsthe looping behavior of the group.
AnimationGroup:SetLooping(“loopType“)
Arguments:
loopType—Loopingtypefortheanimationgroup(string)
BOUNCE-Repeatedlyanimatesforwardfromtheinitialstatetothefinalstate
then backwards to the initial state
NONE-Nolooping;animatesfromtheinitialstatetothefinalstateonceand
stops
REPEAT-Repeatedlyanimatesforwardfromtheinitialstatetothefinalstate
(instantly resetting from the final state to the initial state betweenrepetitions)
Stop
Stops animation of the group.
AnimationGroup:Stop()
Unlike withAnimationGroup:Pause(), the animationisreset to the initial
state (e.g. in afade-out-fade-inanimation, the element willbe instantly
returned to fullopacity) instead of paused at its current progress state.
VB.NET Word: How to Process MS Word in VB.NET Library in .NET
well programmed Word pages sorter to rearrange Word pages in extracting single or multiple Word pages at one & profession imaging controls, PDF document, image
how to move pages in a pdf; rearrange pages in pdf online
Online Merge PDF files. Best free online merge PDF tool.
By dragging your pages in the editor area you can rearrange them or delete single pages. We try to make it as easy as possible to merge your PDF files.
rearrange pdf pages; reorder pages in a pdf
Chapter 29
Widget Reference 1243
Animation
Animations are used to change presentations or other characteristics of a frame or
other region over time. The Animation object will take over the work of calling code
over time, or whenit isdone, and tracks how close the animation isto completion.
The Animation type doesn’t create any visual effects by itself, but it does provide
anOnUpdatehandler that you canuse tosupport specializedtime-sensitive behaviors
that aren’t provided by the transformations descended from Animations. In addition
to tracking the passage of time through an elapsed argument, you can query the
animation’sprogressas a0-1fractionto determine how youshould set your behavior.
Youcanalso change howthe elapsedtime correspondsto the progress by changing
the smoothing, whichcreates acceleration or deceleration, or by adding adelay to the
beginning or end of the animation.
You can also use an Animation as a timer, by setting the Animation’s OnFinished
script to trigger acallback and setting the duration to the desired time.
Animation has all the methods from ScriptObject and ParentedObject, plus the
following:
GetDuration
Returnsthe time for the animation to progressfrom start to finish.
duration= Animation:GetDuration()
Returns:
duration—Timefortheanimationtoprogressfromstarttofinish(inseconds)
(number)
GetElapsed
Returnsthe amount of time since the animation beganplaying.
elapsed=Animation:GetElapsed()
Thisamount includesstart and end delays.
Returns:
elapsed—Amountoftimesincetheanimationbeganplaying(inseconds)
(number)
GetEndDelay
Returnsthe amount of time the animationdelays after finishing.
delay= Animation:GetEndDelay()
Alater animationin ananimationgroup willnot beginuntil after the end
delay period of the preceding animationhaselapsed.
Returns:
delay—Timetheanimationdelaysafterfinishing(inseconds)(number)
GetMaxFramerate
Returnsthe maximum number of times per secondthat the animationwill
update its progress.
framerate =Animation:GetMaxFramerate()
Process Images in Web Image Viewer | Online Tutorials
used document types are supported, including PDF, multi-page it quite easy to process image and file pages with the a thumbnail, and you can rearrange the file
how to rearrange pdf pages; reorder pdf pages online
VB.NET PowerPoint: Sort and Reorder PowerPoint Slides by Using VB.
page will teach you to rearrange and readjust amount of robust PPT slides/pages editing methods and powerful & profession imaging controls, PDF document, image
rearrange pdf pages online; rearrange pdf pages in reader
1244 Part IV
Reference
Doesnot necessarily reflect the running framerate of the animationinprogress;
World of Warcraft itself may be running at alower framerate.
Returns:
framerate—Maximumnumberoftimespersecondthattheanimationwill
update its progress (number)
GetOrder
Returns the order of the animationwithinitsparent group.
order= Animation:GetOrder()
Whenthe parentAnimationGroup plays, Animationswitha lower order
number are played before those witha higher number. Animationswiththe
same order number are played at the same time.
Returns:
order—Positionatwhichtheanimationwillplayrelativetoothersinitsgroup
(between 0 and 100) (number)
GetProgress
Returns the progressof the animation (ignoring start and end delay).
progress= Animation:GetProgress()
Whenusing agenericAnimation object to animate effectsnot handled by the
built-inAnimation subtypes, thismethodshould be used for updating effects
inthe animation’sOnUpdate handler, as it properly accountsfor smoothing
anddelays managed by theAnimation object.
Returns:
progress—Progressoftheanimation:between0.0(atstart)and1.0(atend)
(number)
GetProgressWithDelay
Returns the progressof the animation andassociated delays.
progress= Animation:GetProgressWithDelay()
Returns:
progress—Progressoftheanimationanditsdelays:between0.0
(at start of start delay) and 1.0 (at end of end delay) (number
)
GetRegionParent
Returns theRegion object onwhich the animationoperates.
region= Animation:GetRegionParent()
Returns:
region—ReferencetotheRegionobjectonwhichtheanimationoperates(i.e.
the parent of the animation’s parentAnimationGroup). (region, Region)
GetSmoothProgress
Returns the progressof ananimation, ignoring smoothing effects.
progress= Animation:GetSmoothProgress()
Chapter 29
Widget Reference 1245
The value returned by thismethod increaseslinearly withtime while the
animationisplaying, while the value returned by
Animation:GetProgress()maychangeatadifferentrateiftheanimation’s
smoothing type isset to a value other thanNONE.
Returns:
progress—Progressoftheanimation:between0.0(atstart)and1.0(atend)
(number)
GetSmoothing
Returnsthe smoothing type for the animation.
smoothType= Animation:GetSmoothing()
Thissettingaffectsthe rate of change inthe animation’sprogressvalue asitplays.
Returns:
smoothType—Typeofsmoothingfortheanimation(string)
IN-Initiallyprogressingslowlyandacceleratingtowardstheend
IN_OUT-Initiallyprogressingslowlyandacceleratingtowardsthemiddle,
then slowing down towards the end
NONE-Progressesataconstantratefrombeginningtoend
OUT-Initiallyprogressingquicklyandslowingtowardstheend
GetStartDelay
Returnsthe amount of time the animationdelays before itsprogress begins.
delay= Animation:GetStartDelay()
Returns:
delay—Amountoftimetheanimationdelaysbeforeitsprogressbegins(insec-
onds) (number)
IsDelaying
Returnswhether the animationis currently inthe middle of a start or end
delay.
delaying= Animation:IsDelaying()
Returns:
delayingTrueiftheanimationiscurrentlyinitsstartorend
delay period;false if the animation is currently between its start
and end periods (or has none) or is not playing (boolean)
IsDone
Returnswhether the animation has finished playing.
done =Animation:IsDone()
Returns:
doneTrueiftheanimationisfinishedplaying;otherwise false(boolean)
IsPaused
Returnswhether the animationis currently paused.
paused =Animation:IsPaused()
1246 Part IV
Reference
Returns:
pausedTrueiftheanimationiscurrentlypaused; falseotherwise(boolean)
IsPlaying
Returns whether the animationiscurrently playing.
playing =Animation:IsPlaying()
Returns:
playingTrueiftheanimationiscurrentlyplaying;otherwise false
(boolean)
IsStopped
Returns whether the animationiscurrently stopped.
stopped =Animation:IsStopped()
Returns:
stoppedTrueiftheanimationiscurrentlystopped;otherwise false
(boolean)
Pause
Pausesthe animation.
Animation:Pause()
Unlike withAnimation:Stop(), the animationispaused at its current
progressstate (e.g. ina fade-out-fade-in animation, the element will be at
partial opacity) instead of reset to the initial state; animationcan be resumed
withAnimation:Play().
Play
Playsthe animation.
Animation:Play()
If the animationhasbeen paused, it resumesfrom the paused state; otherwise
the animation beginsat its initial state.
SetDuration
Setsthe time for the animation to progressfrom start to finish.
Animation:SetDuration(duration)
Arguments:
duration—Timefortheanimationtoprogressfromstarttofinish(inseconds)
(number)
SetEndDelay
Setsthe amount of time for the animation to delay after finishing.
Animation:SetEndDelay(delay)
Alater animationinananimationgroupwill not begin untilafter the end
delay period of the preceding animation haselapsed.
Arguments:
delay—Timefortheanimationtodelayafterfinishing(inseconds)(number)
Chapter 29
Widget Reference 1247
SetMaxFramerate
Setsthe maximum number of times per second for the animationto update its
progress.
Animation:SetMaxFramerate(framerate)
Useful for limiting the amount of CPU time used by an animation. For
example, if an UI element is 30pixelssquare andis animated to double in size
in1 second, any visible increase inanimationquality if WoW isrunning faster
than30framesper second will be negligible. Limiting the animation’s
framerate freesCPU time to be used for other animationsor UIscripts.
Arguments:
framerate—Maximumnumberoftimespersecondfortheanimationto
update itsprogress, or0 to run at the maximum possible framerate (number)
SetOrder
Setsthe order for the animation to play withinits parent group.
Animation:SetOrder(order)
When the parentAnimationGroup plays, Animationswitha lower order
number are playedbefore those witha higher number. Animations withthe
same order number are playedat the same time.
Arguments:
order—Positionatwhichtheanimationshouldplayrelativetoothersinits
group (between 0 and 100) (number)
SetParent
Setsthe parent for the animation.
Animation:SetParent(animGroup)or Animation:SetParent(“animGroupName“)
If the animationwas not already a child of the parent, the parent will insert the
animationinto the proper order amongst its children.
Arguments:
animGroup—Theanimationgrouptosetastheparentofthisanimation
(animgroup, AnimationGroup)
animGroupName—Thenameoftheanimationgrouptosetastheparentofthis
animation (string)
SetSmoothing
Setsthe smoothing type for the animation.
Animation:SetSmoothing(“smoothType“)
Thissetting affectsthe rate of change inthe animation’s progressvalue asit
plays.
Arguments:
smoothType—Typeofsmoothingfortheanimation(string)
IN-Initiallyprogressingslowlyandacceleratingtowardstheend
1248 Part IV
Reference
IN_OUT-Initiallyprogressingslowlyandacceleratingtowardsthemiddle,
then slowing down towards the end
NONE-Progressesataconstantratefrombeginningtoend
OUT-Initiallyprogressingquicklyandslowingtowardstheend
SetStartDelay
Setsthe amount of time for the animation to delay before itsprogress begins.
Animation:SetStartDelay(delay)
Start delayscan be useful withconcurrent animations in agroup: see example
for details.
Arguments:
delay—Amountoftimefortheanimationtodelaybeforeitsprogressbegins(in
seconds) (number)
Example:
localgroup= PlayerPortrait:CreateAnimationGroup()
localembiggen= group:CreateAnimation(“Scale“)
embiggen:SetDuration(0.5)
embiggen:SetOrder(1)
embiggen:SetScale(2,2)
localrotate= group:CreateAnimation(“Rotation“)
rotate:SetDuration(1)
rotate:SetOrder(1)
rotate:SetDegrees(720)
localshrink= group:CreateAnimation(“Scale“)
shrink:SetDuration(0.5)
shrink:SetOrder(1)
shrink:SetStartDelay(0.5)
shrink:SetScale(0.5,0.5)
-- causesthe playerportraittospin while expandingand contracting
group:Play()
Stop
Stops the animation.
Animation:Stop()
Also resets the animationto its initialstate.
Path
APathanimationcombinesmultipletransitionsintoasingle controlpathwithmultiple
ControlPoints.Theoffsetsofeachcontrolpointareset relativetotheoriginoftheregion,
rather than relative to the current position of the animation. The following example
will animate the player’sportrait ina box to the bottom right of itsoriginal position:
local group = PlayerPortrait:CreateAnimationGroup(“PortraitBox“)
local path = group:CreateAnimation(“Path“)
local a = path:CreateControlPoint()
local b = path:CreateControlPoint()
Documents you may be interested
Documents you may be interested