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Chapter 27
API Reference
639
When logging isenabled, status anderror text will be saved to the fileLogs/
FrameXML.log(pathisrelativetothefoldercontainingtheWorldofWarcraft
client) as the client parses and loadsXML files in the default UIand addons.
Arguments:
enableTruetoenableverboseXMLlogging;falsetodisable(boolean)
GMResponseNeedMoreHelp
Requestsfurther GM interaction ona ticket to whicha GM hasalready
responded.
GMResponseResolve
Notifies the server that the player’sGM ticket issue hasbeen resolved.
GMSurveyAnswer
Returnstext of multiple-choice question answers in aGM survey.
answerText= GMSurveyAnswer(questionIndex,answerIndex)
Arguments:
questionIndex—Indexofasurveyquestion(between1and MAX_SURVEY
_QUESTIONS) (number)
answerIndex—Indexofoneofthequestion’sanswers(between1and
MAX_SURVEY_ANSWERS)(number)
Returns:
answerText—Textoftheanswerchoice(string)
GMSurveyAnswerSubmit
Submits an answer to a GM survey question.
GMSurveyAnswerSubmit(question,rank, “comment“)
Arguments:
question—Theindexofthequestionbeinganswered(number)
rank—Therankselected(number)
comment—Acommentforthegivenquestion(string)
GMSurveyCommentSubmit
Submits acomment to the current GM survey.
GMSurveyCommentSubmit(“comment“)
Arguments:
comment—ThecommentmadeontheGMSurvey(string)
GMSurveyQuestion
Returnsthe text of a specific questionfrom aGM survey.
surveyQuestion =GMSurveyQuestion(index)
Arguments:
index—TheindexofaGMsurveyquestion(number)
Returns:
surveyQuestion—Thequestionbeingasked(string)
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640
Part IV
Reference
GMSurveySubmit
Submits the current GM survey.
GameMovieFinished
Endsin-game movie playback.
GetAbandonQuestItems
Returns information about itemsthat would be destroyed by abandoning a
quest.
items= GetAbandonQuestItems()
Usable after callingSetAbandonQuest() but before callingAbandonQuest().
Returns:
items—Astringlistinganyitemsthatwouldbedestroyed(string)
GetAbandonQuestName
Returns the name of the quest being abandoned.
name =GetAbandonQuestName()
Usable after callingSetAbandonQuest() but before callingAbandonQuest().
Returns:
name—Nameofthequestbeingabandoned(string)
GetAccountExpansionLevel
Returns the most recent of WoW’sretail expansionpacksfor whichthe
player’s account isauthorized.
expansionLevel= GetAccountExpansionLevel()
Used inthe default UI to determine the player’s maximum possible level (and
showing or hiding the XP bar accordingly). Also indicates whether the player
isallowed to access expansion areas (e.g. Outland, Draenei / Blood Elf starting
areas, Northrend).
Returns:
expansionLevel—Expansionleveloftheplayer’saccount(number)
0—WorldofWarcraft(‘‘Classic‘‘)
1—WorldofWarcraft:TheBurningCrusade
2—WorldofWarcraft:WrathoftheLichKing
Example:
-- BlizzardUI code for determininglevelcap
MAX_PLAYER_LEVEL_TABLE= {};
MAX_PLAYER_LEVEL_TABLE[0]= 60;
MAX_PLAYER_LEVEL_TABLE[1]= 70;
MAX_PLAYER_LEVEL_TABLE[2]= 80;
MAX_PLAYER_LEVEL= 0;
MAX_PLAYER_LEVEL= MAX_PLAYER_LEVEL_TABLE[GetAccountExpansionLevel()];
GetAchievementCategory
Returns the numericIDof the category to whichanachievement belongs.
categoryID=GetAchievementCategory(achievementID)
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Chapter 27
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641
Arguments:
achievementID—ThenumericIDofanachievement(number)
Returns:
categoryID—ThenumericIDoftheachievement’scategory(number)
GetAchievementComparisonInfo
Returnsinformationabout the comparison unit’sachievements.
completed,month, day,year =GetAchievementComparisonInfo(id)
Only accurate once theINSPECT_ACHIEVEMENT_READY event hasfired
following a call toSetAchievementComparisonUnit(). No longer accurate
onceClearAchievementComparisonUnit() iscalled.
Arguments:
id—ThenumericIDofanachievement(number)
Returns:
completedTrueifthecomparisonunithascompletedtheachievement;
otherwisenil (boolean)
month—Monthinwhichthecomparisonunitcompletedtheachievement
(number)
day—Dayofthemonthonwhichthecomparisonunitcompletedtheachieve-
ment (number)
year—Yearinwhichthecomparisonunitcompletedtheachievement.
(Two-digit year, assumed to be 21st century.) (number)
GetAchievementCriteriaInfo
Getsinformationabout criteria for an achievement or datafor astatistic.
description,type, completed, quantity,requiredQuantity,i
characterName, flags,assetID,quantityString,criteriaID=i
GetAchievementCriteriaInfo(achievementID,index)ori
GetAchievementCriteriaInfo(statisticID)
Arguments:
achievementID—ThenumericIDofanachievement(number)
index—Indexofoneoftheachievement’scriteria(between1and
GetAchievementNumCriteria()) (number)
statisticID—ThenumericIDofastatistic(number)
Returns:
description—Descriptionofthecriterion(asdisplayedintheUI
for achievements with multiple criteria) or statistic (string)
type—Typeofcriterion:avalueof8indicatesthecriterionisanother
achievement; other values are not used in the default UI (number)
completedTrueiftheplayerhascompletedthecriterion;otherwise false
(boolean)
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642
Part IV
Reference
quantity—Ifapplicable,numberofstepstakentowardscompletingthe
criterion (e.g. for the only criterion of ‘‘Did Somebody Order a Knuckle
Sandwich?‘‘, the player’s current Unarmed skill; for the first criterion of
‘‘Pest Control‘‘,1 if the player haskilled an Adder, 0otherwise (number)
requiredQuantity—Ifapplicable,numberofstepsrequiredtocomplete
the criterion (e.g. 400 for the only criterion of ‘‘Did Somebody Order a
Knuckle Sandwich?‘‘;1 for any criterion of ‘‘Pest Control’’ (number)
characterName—Characternamewithwhichthecriterionwascompleted.
Currently alwaysthe player character’s name for completed criteria (string)
flags—Testagainstthefollowingmaskswithbit.band()torevealadditional
information: (bitfield)
0x00000001—Criterionshouldbedisplayedasaprogressbar
0x00000002—Criterionshouldbehiddeninnormalachievementdisplays
assetID—InternalIDnumberofthequesttocomplete,NPCtokill,item
to acquire, world object to interact with, achievement to earn, or other
game entity related to completing the criterion. (Note: some but not all
of these ID types are usable elsewhere in the WoW API) (number)
quantityString—Texttobeshownwhendisplayingquantityand
requiredQuantityinaUIelement.(Notalwaysthesameas format(“%d /
%d“, quantity, requiredQuantity);e.g.‘‘GotMyMindOnMyMoney’’
shows monetary amounts with embedded texturesfor gold, silver, and copper)
(string)
criteriaID—UniqueIDnumberidentifyingthecriterion;usablewith
GetAchievementInfoFromCriteria()(number)
GetAchievementInfo
Getsinformation about an achievement or statistic.
id,name,points,completed,month,day,year,description,flags,i
icon,rewardText=GetAchievementInfo(category,index) ori
GetAchievementInfo(id)
Arguments:
category—NumericIDofanachievementcategory(number)
index—Indexofanachievementwithinacategory(between1andGetCatego-
ryNumAchievements()) (number)
id—ThenumericIDofanachievementorstatistic(number)
Returns:
id—ThenumericIDoftheachievementorstatistic(number)
name—Nameoftheachievementorstatistic(string)
points—Amountofachievementpointsawardedforcompletingtheachieve-
ment (number)
completedTrueiftheplayerhascompletedtheachievement;otherwise
false(boolean)
month—Monthinwhichtheplayercompletedtheachievement(number)
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Chapter 27
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643
day—Dayofthemonthonwhichtheplayercompletedtheachievement
(number)
year—Yearinwhichtheplayercompletedtheachievement.(Two-digityear,
assumed to be 21st century.) (number)
description—Descriptionoftheachievement(string)
flags—Testagainstthefollowingmaskswithbit.band()torevealadditional
information: (bitfield)
0x00000001—Infoisforastatistic,notanachievement
0x00000002—Achievementshouldbehiddeninnormaldisplays
0x00000080—Achievementshoulddisplayitscriteriaasaprogressbar
regardless of per-criterion flags
icon—Pathtoanicontexturefortheachievement(string)
rewardText—Textdescribingarewardfortheachievement,ortheemptystring
if no reward is offered (string)
GetAchievementInfoFromCriteria
Getsinformationabout anachievement or statisticgiven acriterion ID.
id,name,points,description,flags,icon,rewardText=i
GetAchievementInfoFromCriteria(id)
Arguments:
id—ThenumericIDofanachievementorstatisticcriterion(ascan
be retrieved from GetAchievementCriteriaInfo()) (number)
Returns:
id—ThenumericIDoftheachievementorstatistic(number)
name—Nameoftheachievementorstatistic(string)
points—Amountofachievementpointsawardedforcompletingtheachieve-
ment (number)
description—Descriptionoftheachievement(string)
flags—Testagainstthefollowingmaskswithbit.band()torevealadditional
information: (bitfield)
0x00000001—Infoisforastatistic,notanachievement
0x00000002—Achievementshouldbehiddeninnormaldisplays
0x00000080—Achievementshoulddisplayitscriteriaasaprogressbar
regardless of per-criterion flags
icon—Pathtoanicontexturefortheachievement(string)
rewardText—Textdescribingarewardfortheachievement,ortheemptystring
if no reward is offered (string)
GetAchievementLink
Returnsa hyperlink representing the player’sprogress onanachievement.
link =GetAchievementLink(id)
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644
Part IV
Reference
The tooltipassociated with the hyperlink shows not only the details of
the achievement itself, but also the completion of or progress towards the
achievement by the player who produced the link.
Arguments:
id—ThenumericIDofanachievement(number)
Returns:
link—Ahyperlinkfortheplayer’sachievement(string)
GetAchievementNumCriteria
Returns the number of measured criteriafor anachievement.
count= GetAchievementNumCriteria(id)
Measured criteria for an achievement are shown in the default UI asdetails
whenclicking onanachievement inthe achievementswindowor when
showing anachievement inthe objectives tracker; e.g. ‘‘Master of Arms’’(15
criteria: Axes, Bows, Crossbows, Daggers, etc.) and ‘‘Safe Deposit’’ (1criterion:
number of bank slots purchased).
Not allachievements have criteria: achievements withzero criteriaare those
that canbe completed in asingle event (thoughacomplicated event it may be),
explained inachievement’s description: e.g. ‘‘Reach level80‘‘, ‘‘Fall 65 yards
without dying‘‘, and ‘‘With all three Twilight Drakesstill alive, engage and
defeat Sartharionthe Onyx Guardian on Normal Difficulty‘‘.
Arguments:
id—ThenumericIDofanachievement(number)
Returns:
count—Numberofcriteriafortheachievement(number)
GetAchievementNumRewards
Returns the number of point rewardsfor anachievement (currently always1).
count= GetAchievementNumRewards(id)
Currently all achievementsandstatisticsoffer one reward (according to this
function), though the rewardsofferedby statisticsare all zero points.
Arguments:
id—ThenumericIDofanachievementorstatistic(number)
Returns:
count—Numberofpointrewardsofferedfortheachievement(number)
GetAchievementReward
Returns the number of achievement pointsawarded for earning an
achievement.
points= GetAchievementReward(id,index)
Currently all achievementsandstatisticsoffer one reward (according to this
function), though the rewardsofferedby statisticsare all zero points.
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Chapter 27
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645
Arguments:
id—ThenumericIDofanachievementorstatistic(number)
index—Indexofoneoftheachievement’srewards(between1and
GetAchievementNumRewards(); currently always 1) (number)
Returns:
points—Numberofachievementpointsawardedforcompletingtheachieve-
ment (number
)
GetActionBarPage
Returnsthe current action bar page.
page =GetActionBarPage()
Returns:
page—Thecurrentactionbarpage(number)
GetActionBarToggles
Returnsthe current visibility settings for the four secondary actionbars.
showBar1, showBar2,showBar3, showBar4=GetActionBarToggles()
Returns:
showBar11iftheinterfaceoptionissettoshowtheBottomLeftActionBar,
otherwise nil (1nil)
showBar21iftheinterfaceoptionissettoshowtheBottomRightActionBar,
otherwise nil (1nil)
showBar31iftheinterfaceoptionissettoshowtheRightActionBar,other-
wisenil
(1nil)
showBar41iftheinterfaceoptionissettoshowtheRightActionBar2,other-
wisenil (1nil)
GetActionCooldown
Returnscooldown information about an action.
start, duration,enable =GetActionCooldown(slot)
Arguments:
slot—Anactionbarslot(number,actionID)
Returns:
start—ThevalueofGetTime()atthemomentthecooldownbegan,or0ifthe
action is ready (number)
duration—Thelengthofthecooldown,or0iftheactionisready(number)
enable1ifaCooldownUIelementshouldbeusedtodisplaythecooldown,
otherwise 0. (Does not always correlate with whether the action is ready.)
(number)
Example:
--Show allactions currentlyoncooldown
fori=1,120do
local start,duration,enable=GetActionCooldown(i)
if start >0 and enable==1 then
646
Part IV
Reference
local actiontype,id,subtype=GetActionInfo(i)
local name
if actiontype == “spell“then
name= GetSpellName(id,“spell“)
elseifactiontype==“item“ then
name= GetItemInfo(id)
elseifactiontype==“companion“then
name= select(2,GetCompanionInfo(subtype,id))
end
local timeLeft= math.floor((start+ duration)- GetTime())
local output= string.format(“Cooldown on %s%si
(%ssecondsleft)“, actiontype,name,timeLeft)
ChatFrame1:AddMessage(output)
end
end
GetActionCount
Returns the number of uses remaining for the given action slot.
count= GetActionCount(slot)
Applies to spells that require reagents, itemsthat stack, or items with charges;
used in the default UI to display the count onactionbuttons.
Returns 0for any action that does not use a count. To distinguish between
actionswhichdo not use a count and actions whichdo but whose current
count is 0, seeIsConsumableAction.
Arguments:
slot—Anactionbarslot(number,actionID)
Returns:
count—Numberoftimestheactioncanbeused(number)
GetActionInfo
Returns information about anaction slot.
type,id,subType,spellID= GetActionInfo(slot)
Arguments:
slot—An action slot(number)
Returns:
type—Typeofactionintheslot(string)
companion—Summonsamountornon-combatpet
equipmentset—Equipsasetofitems
item—Uses anitem
macro—Runsa macro
spell—Casts aspell
Chapter 27
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647
id—Anidentifierfortheaction;variesbytype:(number or string)
companion—Thecompanion’sindexinthemountorminipetlist
equipmentset—Nameoftheequipmentset
item—Theitem’s itemID
macro—Themacro’sindexinthemacrolist(macroID)
spell—Thespell’sindexintheplayer’sspellbook(spellbookID)
subType—Subtypeoftheaction(ornilifnotapplicable)(string)
CRITTER—Forcompanionactions:indicatesidisasanindexinthe
non-combat pets list
MOUNT—Forcompanionactions:indicatesidisanindexinthemountslist
spell—Forspellactions:indicatesidisanindexintheplayer’sspellbook
(as opposed to the pet’s)
spellID—Forspelland companionactions,theglobalIDofthespell
(or the summoning ‘‘spell’’ for a companion) (string, spellID)
Example:
--Printsall types andsubtypesfoundintheplayer’s actions
localtypes= {}
fori=1,120do
local type,id,subtype= GetActionInfo(i)
if typethen
types[type]= types[type]or{}
if subtype then
types[type][subtype]= 1
end
end
end
fortype,subtypes in pairs(types)do
print(“Type:“,type,“subtypes:“)
local numSubtypes=0
for subtype in pairs(subtypes)do
print(“ “,subtype)
numSubtypes= numSubtypes+ 1
end
if numSubtypes== 0then
print(“ nosubtypes“)
end
end
GetActionText
Returnsthe text label associated with an action.
text =GetActionText(slot)
Currently used only for macros, which in the default UIshow their name as a
label onanactionbutton.
648
Part IV
Reference
Arguments:
slot—Anactionbarslot(number,actionID)
Returns:
text—Labelfortheaction(string)
GetActionTexture
Returns the icontexture for an action.
texture =GetActionTexture(slot)
Can be the iconof a spellor item, the icon manually set for amacro, or an icon
reflecting the current state of a macro.
Arguments:
slot—Anactionbarslot(number,actionID)
Returns:
texture—Pathtoanicontexturefortheactionintheslot,orniliftheslotis
empty (string)
GetActiveLevel
Returns the levelof aquest whichcanbe turned in to the current Quest NPC.
level= GetActiveLevel(index)
Only returns valid informationafter aQUEST_GREETING event.
Note: Most quest NPCspresent active quests using the
GetGossipActiveQuests()insteadofthisfunction.
Arguments:
index—Indexofaquestwhichcanbeturnedintothecurrent
Quest NPC (between1 andGetNumActiveQuests()) (number)
Returns:
level—Recommendedcharacterlevelforattemptingthequest(number)
GetActiveTalentGroup
Returns the indexof the active talent specialization.
activeTalentGroup =GetActiveTalentGroup(isInspect,isPet)
Arguments:
isInspecttruetoquerytalentinfoforthecurrentlyinspectedunit,falseto
query talent info for the player (boolean)
isPettruetoquerytalentinfofortheplayer’spet,falsetoquerytalentinfo
for the player (boolean)
Returns:
activeTalentGroup—Whichtalentgroupiscurrentlyactive(number)
1—Primary Talents
2—Secondary Talents
GetActiveTitle
Returns the name of aquest whichcan be turned into the current Quest NPC.
title= GetActiveTitle(index)
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