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Chapter 27
API Reference
649
Only returns valid informationafter aQUEST_GREETING event.
Note: Most quest NPCspresent active quests using theGetGossipActive
Quests()insteadofthisfunction.
Arguments:
index—IndexofaquestwhichcanbeturnedintothecurrentQuestNPC
(between1 andGetNumActiveQuests()) (number)
Returns:
title—Titleofthequest(string)
GetActiveVoiceChannel
Returnsthe currently active voice channel.
index= GetActiveVoiceChannel()
Returns:
index—Indexoftheactivevoicechannelinthechatdisplaywindow(between
1and GetNumDisplayChannels()),or nilifnochannelisactive(number)
GetAddOnCPUUsage
Returnsthe amount of CPU time used by anaddon.
usage= GetAddOnCPUUsage(“name“) or GetAddOnCPUUsage(index)
Only returns validdataif thescriptProfile CVar is set to 1; returns 0
otherwise.
The value returnedis from acache only updated whencallingUpdateAddOn
CPUUsage().Thisvalueisthesumof GetFunctionCPUUsage()forall
functionscreatedon the addon’sbehalf. Note that if the addon calls external
functionswhichinturncreate new functions, the new functionsare considered
to belong to the addon.
Arguments:
name—Nameofanaddon(nameoftheaddon’sfolderandTOCfile,nottheTitle
found in the TOC) (string)
index—Indexofanaddonintheaddonlist(between1and GetNumAddOns())
(number
)
Returns:
usage—AmountofCPUtimeusedbytheaddon(inmilliseconds)since
the UI was loaded orResetCPUUsage() was last called (number)
GetAddOnDependencies
Returnsa list of addonsa givenaddonisdependent upon.
...= GetAddOnDependencies(“name“) or GetAddOnDependencies(index)
Arguments:
name—Nameofanaddon(nameoftheaddon’sfolderandTOCfile,nottheTitle
found in the TOC) (string)
index—Indexofanaddonintheaddonlist(between1and GetNumAddOns())
(number)
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650
Part IV
Reference
Returns:
...—Alistofstrings,eachthe(folder)nameofanotheraddonthisaddonis
dependent upon (list)
GetAddOnInfo
Returns information about an addon.
name,title,notes, enabled,loadable,reason,security=i
GetAddOnInfo(“name“) or GetAddOnInfo(index)
Arguments:
name—Nameofanaddon(nameoftheaddon’sfolderandTOCfile,nottheTitle
found in the TOC) (string)
index—Indexofanaddonintheaddonlist(between1and GetNumAddOns())
(number)
Returns:
name—Nameoftheaddon(nameoftheaddon’sfolderandTOCfile)(string)
title—Titleoftheaddon(fromtheTitleheaderintheaddon’sTOCfile)
(string)
notes—ContentsoftheNotesheaderintheaddon’sTOCfile(string)
enabled1iftheaddonisenabled;otherwise nil(1nil)
loadable—Iftheaddoncancurrentlybeloaded(1nil)
reason—Iftheaddoncannotbeloaded,anunlocalizedstringtokenindicating
the reason for failure. Localized stringsfor display can be found by prepending
“ADDON_“;e.g. ADDON_DEP_MISSING == “Dependency missing“.(string)
BANNED—Banned
CORRUPT—Corrupt
DEP_BANNED—Dependencybanned
DEP_CORRUPT—Dependencycorrupt
DEP_DISABLED—Dependencydisabled
DEP_INCOMPATIBLE—Dependencyincompatible
DEP_INSECURE—Dependencyinsecure
DEP_INTERFACE_VERSION—Dependencyoutofdate
DEP_MISSING—Dependencymissing
DEP_NOT_DEMAND_LOADED—Dependencynotloadableondemand
DISABLED—Disabled
INCOMPATIBLE—Incompatible
INSECURE—Insecure
INTERFACE_VERSION—OutofDate
MISSING—Missing
NOT_DEMAND_LOADED—Notloadableondemand
security“SECURE“forBlizzardbuilt-inaddons(orotherdigitally
signed Blizzard-produced addons); otherwise“INSECURE“ (string)
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Chapter 27
API Reference
651
GetAddOnMemoryUsage
Returnsthe amount of memory used by an addon.
mem= GetAddOnMemoryUsage(“name“)orGetAddOnMemoryUsage(index)
The value returnedis from acache only updated whencalling
UpdateAddOnMemoryUsage().
Arguments:
name—Nameofanaddon(nameoftheaddon’sfolderandTOCfile,nottheTitle
found in the TOC) (string
)
index—Indexofanaddonintheaddonlist(between1and GetNumAddOns())
(number)
Returns:
mem—Memoryusageoftheaddon(inkilobytes)(number)
GetAddOnMetadata
Returnsthe value of certainfields inan addon’s TOC file.
data =GetAddOnMetadata(“name“, “header“)ori
GetAddOnMetadata(index,“header“)
Arguments:
name—Nameofanaddon(nameoftheaddon’sfolderandTOCfile,nottheTitle
found in the TOC) (string)
index—Indexofanaddonintheaddonlist(between1and GetNumAddOns())
(number)
header—Nameofaheaderfromtheaddon’sTOCfile;onlycertain
headers can be queried:Author,Title,Notes,Version, and any header
whose name starts with“X-“ (e.g.X-Website,X-Category) (string)
Returns:
data—ContentsofthegivenTOCfileheader,orniliftheheaderdoesnotexist
or cannot be queried (string)
GetAreaSpiritHealerTime
Returnsthe time remaining until a nearby battleground spirit healer resurrects
all playersinits area.
timeleft= GetAreaSpiritHealerTime()
Returns:
timeleft—Secondsremainingbeforethenextarearesurrection(number)
GetArenaCurrency
Returnsthe player’samount of arenapoints.
points =GetArenaCurrency()
Returns:
points—Theplayer’scurrentamountofhonorpoints(number)
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652
Part IV
Reference
GetArenaTeam
Returns information about one of the player’s arena teams.
teamName,teamSize,teamRating,teamPlayed, teamWins,i
seasonTeamPlayed, seasonTeamWins,playerPlayed,seasonPlayerPlayed,i
teamRank,playerRating, bg_red,bg_green,bg_blue,emblem,i
emblem_red,emblem_green,emblem_blue,border, border_red,i
border_green,border_blue= GetArenaTeam(team)
Arguments:
team—Indexofoneoftheplayer’sarenateams(number,arenaTeamID)
Returns:
teamName—Nameofthearenateam(string)
teamSize—Sizeoftheteam(2for2v2,3for3v3,or5for5v5)(number)
teamRating—Theteam’scurrentrating(number)
teamPlayed—Numberofgamesplayedbytheteaminthecurrentweek
(number)
teamWins—Numberofgameswonbytheteaminthecurrentweek(number)
seasonTeamPlayed—Numberofgamesplayedbytheteaminthecurrentarena
season (number)
seasonTeamWins—Numberofgameswonbytheteaminthecurrentarenasea-
son (number)
playerPlayed—Numberofgamesinwhichtheplayerhasparticipatedinthe
current week (number)
seasonPlayerPlayed—Numberofgamesinwhichtheplayerhasparticipated
in the current arena season (number)
teamRank—Theteam’scurrentrankamongsame-sizeteamsinitsbattlegroup
(number)
playerRating—Theplayer’spersonalratingwiththisteam(number)
bg_red—Redcomponentofthecolorvaluefortheteambanner’sbackground
(number)
bg_green—Greencomponentofthecolorvaluefortheteambanner’sback-
ground (number)
bg_blue—Bluecomponentofthecolorvaluefortheteambanner’sbackground
(number)
emblem—Indexoftheteam’semblemgraphic;fullpathtotheemblemtexture
can be found using the format“Interface\PVPFrame\Icons\PVP-Banner-
Emblem-“..emblem(number)
emblem_red—Redcomponentofthecolorvaluefortheteambanner’semblem
(number)
emblem_green—Greencomponentofthecolorvaluefortheteambanner’s
emblem (number)
emblem_blue—Bluecomponentofthecolorvaluefortheteambanner’s
emblem (number)
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Chapter 27
API Reference
653
border—Indexoftheteam’sbordergraphic;fullpathtothebordertexture
can be found by using the format“Interface\PVPFrame\PVP-Banner-“..
teamSize..“-Border-“..border(number)
border_red—Redcomponentofthecolorvaluefortheteambanner’sborder
(number)
border_green—Greencomponentofthecolorvaluefortheteambanner’sbor-
der (number)
border_blue—Bluecomponentofthecolorvaluefortheteambanner’sborder
(number)
GetArenaTeamRosterInfo
Returnsinformation about an arena team member.
name,rank,level, class,online, played, win,seasonPlayed,i
seasonWin,rating =GetArenaTeamRosterInfo(team,index)
Arguments:
team—Indexofoneoftheplayer’sarenateams(number,arenaTeamID)
index—Indexofateammember(between1and GetNumArenaTeamMembers
(team)) (number)
Returns:
name—Nameoftheteammember(string)
rank—Rankofthememberintheteam(number)
0—Team captain
1—Member
level—Characterleveloftheteammember(number)
class—Localizednameoftheteammember’sclass(string)
online1iftheteammemberiscurrentlyonline;otherwise nil(1nil)
played—Numberofgamesplayedbytheteammemberinthecurrentweek
(number)
win—Numberofwinninggamesplayedbytheteammemberinthecurrent
week (number)
seasonPlayed—Numberofgamesplayedbytheteammemberinthecurrent
arena season (number)
seasonWin—Numberofwinninggamesplayedbytheteammemberinthecur-
rent arena season (number)
rating—Theteammember’spersonalratingwiththisteam(number)
GetArenaTeamRosterSelection
Returnsthe currently selected member in an arena team roster.
index= GetArenaTeamRosterSelection(team)
Selectioninthe arenateam roster currently hasno effect beyond highlighting
list entry in the default UI.
Arguments:
team—Indexofoneoftheplayer’sarenateams(number,arenaTeamID)
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654
Part IV
Reference
Returns:
index—Indexoftheselectedmemberintherosterlisting(number)
GetArmorPenetration
Returns the percentage of enemy armor ignored due to the player’sArmor
Penetration Rating.
amount= GetArmorPenetration()
Returns:
amount—Percentageofenemyarmorignoredduetotheplayer’sArmorPene-
tration Rating (number)
GetAttackPowerForStat
Returns the attack power bonus provided by one of the player’s basic statistics.
attackPower= GetAttackPowerForStat(statIndex,effectiveStat)
Arguments:
statIndex—Indexofabasicstatistic(number)
1—Strength
2—Agility
3—Stamina
4—Intellect
5—Spirit
effectiveStat—Valueofthestatistictouseinattackpowercalculation
(number
)
Returns:
attackPower—Attackpowerbonusprovidedtotheplayerbythebasicstatistic
value (number)
GetAuctionInvTypes
Returns a list of the inventory subtypesfor a givenauction house item
subclass.
token,display, ... =GetAuctionInvTypes(classIndex,subClassIndex)
Inventory types are the second level of hierarchy seenwhen browsing item
classes (categories) and subclasses at the AuctionHouse:Head,Neck,Shirt, et
al forMiscellaneous;Head,Shoulder,Chest,Wrist, et alforCloth; etc.
Thisfunctionstill returnsvalid information if the player isnot interacting with
an auctioneer.
Arguments:
classIndex—Indexofanitemclass(inthelistreturnedbyGetAuctionItem
Classes());currently,inventorytypesareonlyapplicableinclass 2(armor)
(number)
subClassIndex—Indexofanitemsubclass(inthelistreturnedby
GetAuctionItemSubClasses(classIndex));currently,inventorytypes
are only applicable in the armor subclasses listed below: (number)
1—Miscellaneous
2—Cloth
3—Leather
4—Mail
5—Plate
Chapter 27
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655
Returns:
token—Nameofaglobalvariablecontainingthelocalizednameoftheinven-
tory type (e.g.INVTYPE_FINGER) (string)
display1iftheinventorytypeshouldbedisplayed;otherwise nil
(used in the default auctionUI to hide subclass/invType combinations that
don’t exist in the game; e.g. Plate/Back, Leather/Trinket, etc) (1nil)
...—Additionaltoken, displaypairsforeachinventorytypelisted(list)
GetAuctionItemClasses
Returnsa list of localized item class (category) names.
...= GetAuctionItemClasses()
Item classes are the first level of hierarchy seenwhen browsing at the Auction
House:Weapon,Armor,Container,Consumable, etc.
Thisfunctionstill returns valid information if the player is not interacting with
anauctioneer.
Returns:
...—Alistofstrings,eachthenameofanitemclass(list)
Example:
--printsthe listofitemclasses
print(GetAuctionItemClasses())
GetAuctionItemInfo
Returnsinformation about an auction listing.
name,texture,count, quality,canUse, level,minBid,minIncrement,i
buyoutPrice,bidAmount, highestBidder,owner, sold=i
GetAuctionItemInfo(“list“,index)
Arguments:
list—Typeofauctionlisting(string)
bidder—Auctionstheplayerhasbidon
list—Auctionstheplayercanbrowseandbidonorbuyout
owner—Auctionstheplayerplaced
index—Indexofanauctioninthelisting(number)
Returns:
name—Nameoftheitem(string)
texture—Pathtoanicontexturefortheitem(string)
count—Numberofitemsinthestack(number)
quality—Thequality(rarity)leveloftheitem(number,itemQuality)
canUse1iftheplayercharactercanuseorequiptheitem;otherwise nil
(1nil)
level—Requiredcharacterleveltouseorequiptheitem(number)
minBid—Minimumcosttobidontheitem(incopper)(number)
minIncrement—Minimumbidincrementtobecomethehighestbidderonthe
item (in copper) (number
)
656
Part IV
Reference
buyoutPrice—Buyoutpriceoftheauction(incopper)(number)
bidAmount—Currenthighestbidontheitem(incopper);0ifnobidshavebeen
placed (number)
highestBidder1iftheplayeriscurrentlythehighestbidder;otherwise nil
(1nil)
owner—Nameofthecharacterwhoplacedtheauction(string)
sold1iftheauctionhassold(andpaymentisawaitingdelivery;appliesonly
toowner
auctions); otherwisenil (number)
GetAuctionItemLink
Returns a hyperlink for anitem in anauctionlisting.
link =GetAuctionItemLink(“list“,index)
Arguments:
list—Typeofauctionlisting(string)
bidder—Auctionstheplayerhasbidon
list—Auctionstheplayercanbrowseandbidonorbuyout
owner—Auctions theplayerplaced
index—Indexofanauctioninthelisting(number)
Returns:
link—Ahyperlinkfortheitem(string,hyperlink)
GetAuctionItemSubClasses
Returns a list of localized subclassnamesfor agiven item class.
...= GetAuctionItemSubClasses(classIndex)
Item subclasses are the second levelof hierarchy seenwhenbrowsing item
classes (categories) at the Auction House:One-HandedAxes,Two-Handed
Axes, Bows, Guns,etalfor Weapon; Cloth, Leather, Plate, Shields,etalfor
Armor; Food & Drink, Potion, ElixiretalforConsumable; Red, Blue,
Yellow,etalfor Gem;etc.
Thisfunctionstill returnsvalid information if the player isnot interacting with
an auctioneer.
Arguments:
classIndex—Indexofanitemclass(inthelistreturnedbyGetAuctionItem
Classes())(number)
Returns:
...—Alistofstrings,eachthenameofanitemsubclass;orniliftheclasscon-
tains no subclasses (list)
Example:
-- printsa listofthe subclasses for each itemclass
functionprintSubClasses(...)
for class =1,select(“#“,...)do
print(select(class,...)..“:“, strjoin(“, “,i
GetAuctionItemSubClasses(class)))
Chapter 27
API Reference
657
end
end
printSubClasses(GetAuctionItemClasses())
GetAuctionItemTimeLeft
Returnsthe time remaining before an auction listing expires.
duration= GetAuctionItemTimeLeft(“list“,index)
Arguments:
list—Typeofauctionlisting(string)
bidder—Auctionstheplayerhasbidon
list—Auctionstheplayercanbrowseandbidonorbuyout
owner—Auctionstheplayerplaced
index—Indexofanauctioninthelisting(number)
Returns:
duration—Generalindicationoftheamountoftimeremainingontheauction
(number)
1—Short(lessthan30minutes)
2—Medium(30minutesto2hours)
3—Long(2hoursto12hours)
4—VeryLong(morethan12hours)
GetAuctionSellItemInfo
Returnsinformationabout the item currently being set up for auction.
name,texture,count, quality,canUse, price =GetAuctionSellItemInfo()
Only returns useful informationonce anitem hasbeenplaced inthe Create
AuctionUI’s‘‘auctionitem’’slot (seeClickAuctionSellItemButton()).
Returns:
name—Nameoftheitem(string)
texture—Pathtoanicontexturefortheitem(string)
count—Numberofitemsinthestack(number)
quality—Quality(rarity)leveloftheitem(number,itemQuality)
canUse1iftheplayercharactercanuseorequiptheitem;otherwise nil
(1nil)
price—Pricetoselltheitemtoavendor(incopper)(number)
GetAuctionSort
Returnsthe current sort settingsfor auctiondata.
criterion,reverse =GetAuctionSort(“list“, index)
Theindex argument describespriority order for sort criteria: e.g. if
GetAuctionSort(“list“,1)returns qualityand
GetAuctionSort(“list“,2)returns level,1,itemsaresortedfirstby
itemQualityanditemswiththesamequalityaresortedbyrequiredlevel.
658
Part IV
Reference
Arguments:
list—Typeofauctionlisting(string)
bidder—Auctionstheplayerhasbidon
list—Auctionstheplayercanbrowseandbidonorbuyout
owner—Auctions theplayerplaced
index—Indexofasortingpriority(number)
Returns:
criterion—Non-localizedstringnamingthecriterion(orcolumninthe
default UI) by which listings are sorted (string)
reverse1iflistingsaresortedinreverseorder;otherwise nil.
‘‘Reverse’’ here is relative to the default order, not to absolute value:
e.g. the default order forquality is descending (Epic, Rare, Uncommon,
etc), but the default order forlevel is ascending (1–80) (1nil)
GetAutoCompleteResults
Returns a list of character nameswhichcomplete a givenpartial name prefix.
...= GetAutoCompleteResults(“inputString“, includeBitfield,i
excludeBitfield,maxResults[, cursorPosition])
Arguments:
inputString—Partialnameforwhichtoreturncompletions(string)
includeBitfield—Oneormoreofthefollowingflags(combinedvia
bit.bor()),indicatingwhichcharactersshouldbeincludedintheresultlist:
(number, bitfield)
0x00000000AUTOCOMPLETE_FLAG_NONE:Nocharacters
0x00000001AUTOCOMPLETE_FLAG_IN_GROUP:Charactersintheplayer’s
party or raid
0x00000002AUTOCOMPLETE_FLAG_IN_GUILD:Charactersintheplayer’s
guild
0x00000004AUTOCOMPLETE_FLAG_FRIEND:Charactersfromtheplayer’s
friends list
0x00000010AUTOCOMPLETE_FLAG_INTERACTED_WITH:Characterswith
whom the player has recently interacted
0x00000020AUTOCOMPLETE_FLAG_ONLINE:Currentlyonlinefriendsand
guildmates
0xffffffffAUTOCOMPLETE_FLAG_ALL:Allcharacters
excludeBitfield—Oneormoreofthefollowingflags(combinedvia
bit.bor()),indicatingwhichcharactersshouldbeexcludedfromtheresultlist:
(number, bitfield)
0x00000000AUTOCOMPLETE_FLAG_NONE:Nocharacters
0x00000001AUTOCOMPLETE_FLAG_IN_GROUP:Charactersintheplayer’s
party or raid
0x00000002AUTOCOMPLETE_FLAG_IN_GUILD:Charactersintheplayer’s
guild
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