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Chapter 27
API Reference
709
tabardBorderLower—Pathtothetextureforthelowerportionofthetabard’s
border (string)
GetHairCustomization
Returnsa tokenused for displaying ‘‘hair’’customization options.
token= GetHairCustomization()
The token referred to by this function canbe usedto look up aglobal variable
containing localized names for the customizationoptionsavailable to the
player’s race at character creationtime and in the Barbershop UI; see example.
Returns:
token—Partofalocalizedstringtokenfordisplaying‘‘hair’’optionsforthe
player’s race (string)
Example:
--printslocalizednamesforcustomizationoptions
--e.g. “Hair Style“/“HairColor“ or “Horn Style“/“HornColor“
localtoken= GetHairCustomization();
print(_G[“HAIR_“..token..“_STYLE“]);
print(_G[“HAIR_“..token..“_COLOR“]);
GetHonorCurrency
Returnsthe player’samount of honor points.
honorPoints,maxHonor= GetHonorCurrency()
Returns:
honorPoints—Theplayer’scurrentamountofhonorpoints(number)
maxHonor—Themaximumamountofhonorcurrencytheplayercanaccrue
(number)
GetIgnoreName
Returnsthe name of a character onthe ignore list.
name =GetIgnoreName(“index“)
Arguments:
index—Indexofanentryintheignorelist(between1and GetNumIgnores())
(string)
Returns:
name—Nameoftheignoredcharacter(string)
GetInboxHeaderInfo
Returnsinformationabout a message inthe player’sinbox.
packageIcon,stationeryIcon, sender,subject, money,CODAmount,i
daysLeft, itemCount, wasRead, wasReturned,textCreated,canReply,i
isGM,itemQuantity=GetInboxHeaderInfo(mailID)
Arguments:
mailID—Indexofamessageintheplayer’sinbox(between1and
GetInboxNumItems())(number)
Returns:
packageIcon—Pathtoanicontextureforthemessageifitcontainsanitem;nil
for other messages (string)
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710
Part IV
Reference
stationeryIcon—Pathtoanicontextureforthemessage(string)
sender—Nameofthemessage’ssender(string)
subject—Subjecttextofthemessage(string)
money—Amountofmoneyattachedtothemessage(incopper)(number)
CODAmount—Cash-On-Deliverycosttotakeanyitemsattachedtothemessage
(in copper) (number)
daysLeft—Numberofdaysremainingbeforethemessageisautomatically
returned or deleted (number)
itemCount—Numberofitemattachmentstothemessage(number)
wasRead1iftheplayerhasreadthemessage;otherwise nil(1nil)
wasReturned1ifthemessageisamessagethatwassentbytheplayer
to another character and returned by the recipient; otherwisenil (1nil)
textCreated1iftheplayerhassavedacopyofthemessagetextasanitem;
otherwisenil (1nil)
canReply1iftheplayercanreplytothemessage;otherwise nil(1nil)
isGM1ifthemessageisfromagamemaster;otherwise nil(1nil)
itemQuantity—Numberofstackeditemsattachedtothemessageifthemes-
sage hasone attachment;nil if the message has zero or multiple attachments
(number)
GetInboxInvoiceInfo
Returns auction house invoice informationfor amail message.
invoiceType, itemName,playerName,bid,buyout, deposit,consignment,i
moneyDelay,etaHour,etaMin =GetInboxInvoiceInfo(index)
Arguments:
index—Indexofthemailmessageintheinbox(between1and
GetInboxNumItems())(number)
Returns:
invoiceType—Typeofinvoice(string)
buyer—Aninvoiceforanitemtheplayerwon
seller—Aninvoiceforanitemtheplayersold
seller_temp_invoice—Atemporaryinvoiceforanitemsoldby
the player but for which payment has not yet been delivered
itemName—Nameoftheitem(string)
playerName—Nameoftheplayerwhoboughtorsoldtheitem(string)
bid—Amountofthewinningbidorbuyout(number)
buyout—Amountofbuyout(iftheauctionwasboughtout)(number)
deposit—Amountofmoneypaidindeposit(number)
consignment—Amountwithheldfromthedepositbytheauctionhouseas
charge for running the auction (number)
moneyDelay—Delayfordeliveryofpaymentonatemporaryinvoice(inmin-
utes; generally 60) (number)
etaHour—Hourportion(ona24-hourclock)oftheestimatedtimefordelivery
of payment on a temporary invoice (number)
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Chapter 27
API Reference
711
etaMin—Minuteportionoftheestimatedtimefordeliveryofpaymentona
temporary invoice (number)
GetInboxItem
Returnsinformation for an item attached to amessage in the player’sinbox.
name,itemTexture,count,quality,canUse =GetInboxItem(mailID,i
attachmentIndex)
Arguments:
mailID—Indexofamessageintheplayer’sinbox(between1and
GetInboxNumItems())(number)
attachmentIndex—Indexofanattachmenttothemessage(between
1and select(8,GetInboxHeaderInfo(mailID)))(number)
Returns:
name—Nameoftheitem(string)
itemTexture—Pathtoanicontexturefortheitem(string)
count—Numberofstackeditems(number)
quality—Quality(rarity)oftheitem(number,itemQuality)
canUse1iftheplayercanuseorequiptheitem;otherwise nil(1nil)
GetInboxItemLink
Returnsa hyperlink for an item attachedto amessage in the player’s inbox.
itemlink= GetInboxItemLink(mailID,attachmentIndex)
Arguments:
mailID—Indexofamessageintheplayer’sinbox(between1and
GetInboxNumItems())(number)
attachmentIndex—Indexofanattachmenttothemessage(between
1and select(8,GetInboxHeaderInfo(mailID)))(number)
Returns:
itemlink—Ahyperlinkfortheattachmentitem(string,hyperlink)
GetInboxNumItems
Returnsthe number of messagesinthe player’s inbox.
numItems= GetInboxNumItems()
Returns:
numItems—Numberofmessagesintheplayer’sinbox(number)
GetInboxText
Returnsinformationabout the text of an inboxmessage.
bodyText, texture, isTakeable,isInvoice =GetInboxText(mailID)
Arguments:
mailID—Indexofamessageintheplayer’sinbox(between1and
GetInboxNumItems())(number)
Returns:
bodyText—Textofthemessage(string)
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712
Part IV
Reference
texture—Uniquepartofthepathtoabackgroundtexturetobedis-
played for the message; actual texture paths areSTATIONERY_PATH..
texture .. “1“and STATIONERY_PATH .. texture .. “2“(string)
isTakeable1ifthetextofthemessagecanbesavedasanitem;otherwise
nil (1nil)
isInvoice1iftheinboxmessageisanauctionhouseinvoice;otherwise nil
(1nil)
GetInspectArenaTeamData
Returns arenateam information about the currently inspectedunit.
teamName,teamSize,teamRating,teamPlayed, teamWins,playerPlayed,i
playerRating,bg_red, bg_green,bg_blue,emblem,emblem_red,i
emblem_green,emblem_blue, border,border_red, border_green,i
border_blue= GetInspectArenaTeamData(team)
Only available if data hasbeen downloaded from the server; see
HasInspectHonorData()and RequestInspectHonorData().
Arguments:
team—Indexofoneoftheunit’sarenateams(number,arenaTeamID)
Returns:
teamName—Nameofthearenateam(string)
teamSize—Sizeoftheteam(2for2v2,3for3v3,or5for5v5)(number)
teamRating—Theteam’scurrentrating(number)
teamPlayed—Numberofgamesplayedbytheteaminthecurrentweek
(number)
teamWins—Numberofgameswonbytheteaminthecurrentweek(number)
playerPlayed—Numberofgamesinwhichtheunithasparticipatedinthecur-
rent week (number)
playerRating—Theunit’spersonalratingwiththisteam(number)
bg_red—Redcomponentofthecolorvaluefortheteambanner’sbackground
(number)
bg_green—Greencomponentofthecolorvaluefortheteambanner’sback-
ground (number)
bg_blue—Bluecomponentofthecolorvaluefortheteambanner’sbackground
(number)
emblem—Indexoftheteam’semblemgraphic;fullpathtotheemblemtexture
can be found using the format“Interface\PVPFrame\Icons\PVP-Banner-
Emblem-“..emblem(number)
emblem_red—Redcomponentofthecolorvaluefortheteambanner’semblem
(number)
emblem_green—Greencomponentofthecolorvaluefortheteambanner’s
emblem (number
)
emblem_blue—Bluecomponentofthecolorvaluefortheteambanner’s
emblem (number)
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Chapter 27
API Reference
713
border—Indexoftheteam’sbordergraphic;fullpathtothebordertexture
can be found by using the format“Interface\PVPFrame\PVP-Banner-“..
teamSize..“-Border-“..border(number)
border_red—Redcomponentofthecolorvaluefortheteambanner’sborder
(number)
border_green—Greencomponentofthecolorvaluefortheteambanner’sbor-
der (number)
border_blue—Bluecomponentofthecolorvaluefortheteambanner’sborder
(number)
GetInspectHonorData
ReturnsPvP honor informationabout the currently inspected unit.
todayHK,todayHonor, yesterdayHK,yesterdayHonor,lifetimeHK,i
lifetimeRank=GetInspectHonorData()
Only available if datahasbeen downloaded from the server; see
HasInspectHonorData()and RequestInspectHonorData().
Returns:
todayHK—Numberofhonorablekillsonthecurrentday(number)
todayHonor—Amountofhonorpointsearnedonthecurrentday(number)
yesterdayHK—Numberofhonorablekillsonthepreviousday(number)
yesterdayHonor—Amountofhonorpointsearnedonthepreviousday
(number)
lifetimeHK—Lifetimetotalofhonorablekillsscored(number)
lifetimeRank—Highestrankearnedinthepre-2.0PvPrewardsystem;
seeGetPVPRankInfo() for rank display information (number)
GetInstanceBootTimeRemaining
Returnsthe amount of time left until the player isremoved from the current
instance.
timeleft= GetInstanceBootTimeRemaining()
Used when the player isinaninstance he doesn’t own; e.g. if the player enters
aninstance with agroupand isthenremoved from the group.
Returns:
timeleft—Thenumberofsecondsuntiltheplayerisbootedfromthecurrent
instance (number)
GetInstanceDifficulty
Returnsdifficulty setting for the current dungeon/raidinstance.
difficulty= GetInstanceDifficulty()
Thisreturns the difficulty setting for the instance the player iscurrently in; not
to be confusedwithGetCurrentDungeonDifficulty(), whichisthe current
group’ssetting for entering newinstances, nor withGetDefault
DungeonDifficulty(),whichistheplayer’spreferencefordungeon
difficulty and may differ from that of the current party leader.
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714
Part IV
Reference
Returns:
difficulty—Thecurrentinstance’sdifficultysetting(number)
1—Normal(5 or10players)
2—Heroic(5players)/Normal(25players)
3—Heroic (10 players)
4—Heroic (25 players)
Example:
-- Print your currentdifficultysetting
localdifficulty=
i
getglobal(“DUNGEON_DIFFICULTY“..GetInstanceDifficulty())
print(“Yourdungeondifficultyis setto“ .. difficulty)
GetInstanceInfo
Returns instance information about the current area.
name,type,difficulty=GetInstanceInfo()
Returns:
name—Nameoftheinstanceorworldarea(string)
type—Typeoftheinstance(string)
arena—APvP Arenainstance
none—Normalworldarea(e.g.Northrend,Kalimdor,DeeprunTram)
party—Aninstancefor5-mangroups
pvp—APvP battlegroundinstance
raid—Aninstanceforraidgroups
difficulty—Difficultysettingoftheinstance(number)
1—Inraids,thisrepresents10Player.Ininstances,Normal.
2—Inraids,thisrepresents25Player.Ininstances,Heroic.
3—Inraids,thisrepresents10PlayerHeroic.Ininstances,Epic
(unused for PvE instances but returned in some battlegrounds).
4—Inraids,thisrepresents25PlayerHeroic.Nocorollaryininstances.
GetInstanceLockTimeRemaining
Returns time remaining before the player is savedto arecently entered
instance.
seconds =GetInstanceLockTimeRemaining()
Applies whenthe player enters aninstance to whichother members of her
group are saved; if the player leaves the instance (normally or with
RespondInstanceLock(false))withinthistimelimitshewillnotbesaved
to the instance.
Returns:
seconds—Timeremainingbeforetheplayerissavedtotheinstance(number)
Chapter 27
API Reference
715
GetInventoryAlertStatus
Returnsthe durability warning statusof anequipped item.
status =GetInventoryAlertStatus(slot)
Looking up the status returned by this function in theINVENTORY_ALERT
_COLORStableprovidescolorvalues,usedinthedefaultUItohighlightparts
of the DurabiltyFrame (i.e. the ‘‘armored man’’image) that appearswhen
durability islow.
Arguments:
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
status—Alertstatusfortheiteminthegivenslot(number)
0—Noalert;theslotisempty,containsanitemwhosedurabilityis
above critical levels, or contains an item without a durability value
1—Theitem’sdurabilityisdangerouslylow
2—Theitem’sdurabilityisatzero(theitemisbroken)
GetInventoryItemBroken
Returnswhether an equipped item isbroken.
isBroken= GetInventoryItemBroken(“unit“,slot)
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’ortheunitcurrentlybeing
inspected (string, unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
isBroken1iftheitemisbroken(durabilityzero);otherwise nil(1nil)
GetInventoryItemCooldown
Returnscooldown information about an equipped item.
start, duration,enable =GetInventoryItemCooldown(“unit“,slot)
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’(string,unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
start—ThevalueofGetTime()atthemomentthecooldownbegan,or0ifthe
item is ready (number)
duration—Thelengthofthecooldown,or0iftheitemisready(number)
enable1ifaCooldownUIelementshouldbeusedtodisplaythecooldown,
otherwise 0. (Does not always correlate with whether the item is ready.)
(number)
716
Part IV
Reference
GetInventoryItemCount
Returns the number of items stacked inan inventory slot.
count= GetInventoryItemCount(“unit“, slot)
Currently only returns meaningful information for the ammo slot.
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’ortheunitcurrentlybeing
inspected (string, unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
count—Theamountofitemsstackedintheinventoryslot(number)
GetInventoryItemDurability
Returns the current durability level of anequipped item.
durability,max =GetInventoryItemDurability(slot)
Arguments:
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
durability—Theitem’scurrentdurability(number)
max—Theitem’smaximumdurability(number)
Example:
-- Query HeadSlotdurability
localslot =GetInventorySlotInfo(“HeadSlot“)
localdurability,max= GetInventoryItemDurability(slot)
print(“Headarmoriscurrently at“,durability, “of“, max,“durability“)
GetInventoryItemGems
Returns the gemssocketed inanequipped item.
gem1,gem2,gem3 =GetInventoryItemGems(slot)
The IDs returned refer to the gems themselves(not the enchantments they
provide), and thus canbe passed toGetItemInfo() to get agem’sname,
quality, icon, etc.
Arguments:
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
gem1—ItemIDofthefirstgemsocketedintheitem(itemID)
gem2—ItemIDofthesecondgemsocketedintheitem(itemID)
gem3—ItemIDofthethirdgemsocketedintheitem(itemID)
Chapter 27
API Reference
717
GetInventoryItemID
Returnsthe item ID of anequipped item.
id= GetInventoryItemID(“unit“, slot)
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’ortheunitcurrentlybeing
inspected (string, unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventory
SlotInfo(number,inventoryID)
Returns:
id—NumericIDoftheiteminthegivenslot(itemID)
GetInventoryItemLink
Returnsanitem link for an equippeditem.
link =GetInventoryItemLink(“unit“,slot)
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’ortheunitcurrentlybeing
inspected (string, unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventorySlot
Info(number, inventoryID)
Returns:
link—Anitemlinkforthegivenitem(string,hyperlink)
GetInventoryItemQuality
Returnsthe quality level of anequipped item.
quality=GetInventoryItemQuality(“unit“,slot)
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’ortheunitcurrentlybeing
inspected (string, unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventorySlot
Info(number, inventoryID)
Returns:
quality—Thequalityleveloftheitem(number,itemQuality)
GetInventoryItemTexture
Returnsthe icontexture for anequipped item.
texture=GetInventoryItemTexture(“unit“,slot)
Arguments:
unit—Aunittoquery;onlyvalidfor‘player’ortheunitcurrentlybeing
inspected (string, unitID)
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventorySlot
Info(number, inventoryID)
Returns:
texture—Pathtoanicontexturefortheitem(string)
718
Part IV
Reference
GetInventoryItemsForSlot
Returns a list of itemsthat can be equipped ina giveninventory slot.
availableItems= GetInventoryItemsForSlot(slot)
Arguments:
slot—Aninventoryslotnumber,ascanbeobtainedfromGetInventorySlot
Info(number,inventoryID)
Returns:
availableItems—AtablelistingitemIDsofitemswhichcan
be equipped in the slot, keyed byitemLocation (table)
GetInventorySlotInfo
Returns information about an inventory slot.
id,texture,checkRelic= GetInventorySlotInfo(“slotName“)
Arguments:
slotName—Nameofaninventoryslottoquery(string)
AmmoSlot—Rangedammunitionslot
BackSlot—Back (cloak)slot
Bag0Slot—Backpackslot
Bag1Slot—Firstbag slot
Bag2Slot—Secondbag slot
Bag3Slot—Thirdbagslot
ChestSlot—Chestslot
FeetSlot—Feet(boots)slot
Finger0Slot—Firstfinger(ring)slot
Finger1Slot—Secondfinger(ring)slot
HandsSlot—Hand(gloves)slot
HeadSlot—Head(helmet)slot
LegsSlot—Legs(pants)slot
MainHandSlot—Mainhandweaponslot
NeckSlot—Necklaceslot
RangedSlot—Rangedweaponorrelicslot
SecondaryHandSlot—Off-hand(weapon,shield,orhelditem)slot
ShirtSlot—Shirtslot
ShoulderSlot—Shoulderslot
TabardSlot—Tabardslot
Trinket0Slot—Firsttrinketslot
Trinket1Slot—Secondtrinketslot
WaistSlot—Waist(belt)slot
WristSlot—Wrist(bracers)slot
Returns:
id—ThenumericslotIdusableinotherInventoryfunctions(number)
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