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Chapter 27
API Reference
929
SetMultiCastSpell
Setsa multi-cast action slot to a givenspell.
SetMultiCastSpell(action,spell)
Thisfunctionis usedto set up the multi-cast actionslots, suchas the totem bar
that wasintroduced withWoW 3.2. The player is able to customize three
different setsof totemsthat can then be cast witha single click.
Arguments:
action—Themulti-castactionslottoset(number)
spell—ThenumericspellIdtosettothegivenactionslot(number)
SetMultisampleFormat
Changes the multisample setting.
SetMultisampleFormat(index)
Theindex argument corresponds to the individualsettings described by
GetMultisampleFormats()(eachasetofthreevalues).
Arguments:
index—Indexofamultisamplesetting(number)
SetNextBarberShopStyle
Selects the next style for a barber shopstyle option.
SetNextBarberShopStyle(styleIndex[, reverse])
Changes the underlying data(and thus the character’s appearance) only; the
default barbershop UI does not update.
Arguments:
styleIndex—Indexofastyleoption(number)
1—Hair (orHorn)Style
2—Hair(orHorn) Color
3—Variesbyraceandgender:FacialHair,Earrings,Features,Hair,Horns,
Markings, Normal, Piercings, or Tusks
reverse(optional)— Truetoselectthepreviousstyle;falseoromittedto
select the next (boolean)
SetOptOutOfLoot
Changes the player’s preference to opt out of loot rolls.
SetOptOutOfLoot(enable)
When opting out, no prompt will be shown for loot whichordinarily would
prompt the player to roll (need/greed) or pass; the loot rolling processwill
continue for other group members as if the player had chosento passon
every roll.
Arguments:
enableTruetooptoutofloot, falsetoparticipateinlootrolls(boolean)
SetOverrideBinding
Setsanoverride binding for abinding command.
SetOverrideBinding(owner,isPriority,“key“,“command“)
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930
Part IV
Reference
Override bindings are temporary. The bound key willrevert to itsnormal
setting once the override isremoved. Priority overrideswork the same way but
will revert to the previousoverride binding (if present) rather thanthe base
binding for the key.
Call with afourthargument ofnil to remove the override binding for a
specific key, or seeClearOverrideBindings() to remove all bindings
associated witha givenowner
.
Arguments:
owner—TheFrame(orotherwidget)objectresponsibleforthisoverride(table)
isPriorityTrueifthisbindingtakeshigherprioritythanotheroverride
bindings;false otherwise (boolean)
key—Akeyorkeycombination(e.g.‘‘CTRL-2’’)(string,binding)
command—Nameofakeybindingcommand,orniltoremovetheoverride
binding (string)
SetOverrideBindingClick
Setsanoverride binding to ‘‘click’’a Button object.
SetOverrideBindingClick(owner,isPriority, “key“,i
“buttonName“ [, “mouseButton“])
Override bindings are temporary. The bound key willrevert to itsnormal
setting once the override isremoved. Priority overrideswork the same way but
will revert to the previousoverride binding (if present) rather thanthe base
binding for the key.
Call with afourthargument ofnil to remove the override binding for a
specific key, or seeClearOverrideBindings() to remove all bindings
associated witha givenowner.
Arguments:
owner—TheFrame(orotherwidget)objectresponsibleforthisoverride(table)
isPriorityTrueifthisbindingtakeshigherprioritythanotheroverride
bindings;false otherwise (boolean)
key—Akeyorkeycombination(e.g.‘‘CTRL-2’’)(string,binding)
buttonName—NameofaButtonobjectonwhichthebindingsimulatesaclick
(string)
mouseButton(optional)—Nameofthemousebuttonwithwhichthebinding
simulates a click (string)
SetOverrideBindingItem
Setsanoverride binding to use an item inthe player’spossession.
SetOverrideBindingItem(owner,isPriority,“key“, itemID)ori
SetOverrideBindingItem(owner,isPriority,“key“, “itemName“) ori
SetOverrideBindingItem(owner,isPriority,“key“, “itemLink“)
Override bindings are temporary. The bound key willrevert to itsnormal
setting once the override isremoved. Priority overrideswork the same way but
will revert to the previousoverride binding (if present) rather thanthe base
binding for the key.
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Chapter 27
API Reference
931
Call with afourth argument ofnil to remove the override binding for a
specific key, or seeClearOverrideBindings() to remove allbindings
associated with agivenowner.
Arguments:
owner—TheFrame(orotherwidget)objectresponsibleforthisoverride(table)
isPriorityTrueifthisbindingtakeshigherprioritythanotheroverride
bindings;false
otherwise (boolean)
key—Akeyorkeycombination(e.g.‘‘CTRL-2’’)(string,binding)
itemID—Anitem’sID(number)
itemName—Anitem’sname(string)
itemLink—Anitem’shyperlink,oranystringcontainingtheitemStringpor-
tion of an item link (string)
SetOverrideBindingMacro
Setsanoverride binding to run amacro.
SetOverrideBindingMacro(owner,isPriority,“key“,index) ori
SetOverrideBindingMacro(owner,isPriority,“key“,“name“)
Override bindingsare temporary. The bound key will revert to its normal
setting once the override isremoved. Priority overrides work the same way but
will revert to the previous override binding (if present) rather thanthe base
binding for the key.
Call with afourth argument ofnil to remove the override binding for a
specific key, or seeClearOverrideBindings() to remove allbindings
associated with agivenowner.
Arguments:
owner—TheFrame(orotherwidget)objectresponsibleforthisoverride(table)
isPriorityTrueifthisbindingtakeshigherprioritythanotheroverride
bindings;false otherwise (boolean)
key—Akeyorkeycombination(e.g.‘‘CTRL-2’’)(string,binding)
index—Indexofamacro(number,macroID)
name—Nameofamacro(string)
SetOverrideBindingSpell
Set an override binding to aspecific spell.
SetOverrideBindingSpell(owner,isPriority,“key“,“spellname“)
Override bindingsare temporary. The bound key will revert to its normal
setting once the override isremoved. Priority overrides work the same way but
will revert to the previous override binding (if present) rather thanthe base
binding for the key. SeeClearOverrideBindings()to remove bindings
associated with agivenowner.
Arguments:
owner—TheFrame(orotherwidget)objectresponsibleforthisoverride(table)
isPriorityTrueifthisbindingtakeshigherprioritythanotheroverride
bindings;false otherwise (boolean)
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932
Part IV
Reference
key—Akeyorkeycombination(e.g.‘‘CTRL-2’’)(string,binding)
spellname—Nameofaspell,orniltoremovetheoverridebinding(string)
Example:
-- SetupShift-2 to castPrayer of Mending asanoverride binding
-- owned by PlayerFrame
SetOverrideBindingSpell(PlayerFrame,1, “SHIFT-2“,“PrayerofMending“)
-- Clear PlayerFrame’soverridebindings
ClearOverrideBindings(PlayerFrame)
SetPVP
Enables or disables the player’sdesired PvP status.
SetPVP(state)
Enabling PvP takes effect immediately; disabling PvP begins afive-minute
countdownafter which PvP statuswill be disabled (if the player hastakenno
PvP actions).
Arguments:
state1toenablePVP, niltodisable(1nil)
Protected
SetPartyAssignment
Assigns agroup role to amember of the player’sparty or raid.
SetPartyAssignment(“assignment“,“unit“) ori
SetPartyAssignment(“assignment“,“name“ [,exactMatch])
Arguments:
assignment—Agrouproletoassigntotheunit(string)
MAINASSIST—Assignthemainassistrole
MAINTANK—Assignthemaintankrole
unit—Aunitintheplayer’spartyorraid(string,unitID)
name—Nameofaunitintheplayer’spartyorraid(string)
exactMatch(optional)— Truetocheckonlyunitswhosenameexactly
matches thename given;false to allow partial matches (boolean)
SetPetStablePaperdoll
Setsthe givenModel to show the selected stabled pet.
SetPetStablePaperdoll(model)
Arguments:
model—AModelframe (table)
Example:
-- Open the characterwindow andthepet stablebeforerunningthis code
-- Changes the charactermodel tothe pet model
SetPetStablePaperdoll(CharacterModelFrame)
SetPortraitTexture
Setsa Texture object to show a portrait of aunit.
SetPortraitTexture(texture,“unit“)
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Chapter 27
API Reference
933
Causes the client to render aview of the unit’smodel from a standard
perspective into acircular 2D image and display it inthe givenTexture object.
Arguments:
texture—ATextureobject(table)
unit—Aunitforwhichtodisplayaportrait(string,unitID)
SetPortraitToTexture
Setsa Texture object to display anarbitrary texture, altering it to fit acircular
frame.
SetPortraitToTexture(“frameName“, “texturePath“)
Used inthe default UIto display square textures(such asitem icons) within
the circular ‘‘portrait’’frames usedin many default UI elements.
Arguments:
frameName—NameofaTextureobject(string)
texturePath—Pathtoatexturetodisplay(string)
Example:
--Changethe playerportraittobethesameas thekeychainportrait
SetPortraitToTexture(“PlayerPortrait“,i
“Interface\\ContainerFrame\\KeyRing-Bag-Icon“)
--Setthe playerportraittobetheicon for“Staff
--of InfiniteMysteries“
SetPortraitToTexture(“PlayerPortrait“,i
“Interface\\Icons\\INV_Weapon_Halberd17“)
SetRaidDifficulty
Setsthe player’s raid dungeon difficulty preference.
SetRaidDifficulty(difficulty)
The dungeon difficulty has no effect on the instance createdif the player is not
the raid leader or while you are inside an instance already.
Arguments:
difficulty—Difficultylevelforraiddungeons
1—10Player
2—25Player
3—10Player(Heroic)
4—25Player(Heroic)
SetRaidRosterSelection
Selects aunit inthe raid roster.
SetRaidRosterSelection(index)
Selectioninthe raid roster is used only for display in the default UIand hasno
effect on other Raid APIs.
Arguments:
index—Indexoftheraidmember(between1and GetNumRaidMembers());
matchesthe numeric part of the unit’sraidunitID,e.g.21 forraid21 (number)
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934
Part IV
Reference
SetRaidSubgroup
Movesa raid member to a non-full raid subgroup.
SetRaidSubgroup(index,subgroup)
Only haseffect if the player is the raidleader or a raid assistant. To put a
member into afullsubgroup (switching placeswitha member of that group),
seeSwapRaidSubgroup().
Arguments:
index—Indexoftheraidmember(between1and GetNumRaidMembers());
matches the numeric part of the unit’sraidunitID, e.g.21 forraid21 (number)
subgroup—Indexofaraidsubgroup(between1and MAX_RAID_GROUPS)
(number)
SetRaidTarget
Puts araid target marker on aunit.
SetRaidTarget(“unit“, index)orSetRaidTarget(“name“,index)
Arguments:
unit—Aunittomark(string,unitID)
name—Nameofaunittomark(string)
index—Indexofatargetmarker(number)
0—Clearanyraidtargetmarkers
1—Star
2—Circle
3—Diamond
4—Triangle
5—Moon
6—Square
7—Cross
8—Skull
SetScreenResolution
Changesthe screen resolution.
SetScreenResolution(index)
Arguments:
index—Indexofaresolutionsetting(between1and select(“#“,
GetScreenResolutions()))(number)
Example:
-- Print thepossibleresolutions to ChatFrame1
-- These indices canthen be usedinSetScreenResolution()
localresolutions= {GetScreenResolutions()}
foridx,resolution in ipairs(resolutions)do
print(“Resolution “..idx ..“:“ .. resolution)
end
SetSelectedAuctionItem
Selects anitem in anauctionlisting.
SetSelectedAuctionItem(“list“,index)
Chapter 27
API Reference
935
Auctionselectionisusedonly for display and internal recordkeeping in the
default UI; it hasno direct effect on other AuctionAPIs.
Arguments:
list—Typeofauctionlisting(string)
bidder—Auctionstheplayerhasbidon
list—Auctionstheplayercanbrowseandbidonorbuyout
owner—Auctionstheplayerplaced
index—Indexofanauctioninthelisting(number)
SetSelectedBattlefield
Selects abattleground instance inthe queueing list.
SetSelectedBattlefield(index)
Selectioninthe battleground instance list isused only for display inthe default
UIand hasno effect on other Battlefield APIs.
Arguments:
index—Indexinthebattlegroundqueuelisting(1forthefirstavail-
able instance, or between 2andGetNumBattlefields() for other instances)
(number)
SetSelectedDisplayChannel
Selects achannel inthe channel list display.
SetSelectedDisplayChannel(index)
Arguments:
index—Indexofachannelinthechannellistdisplay(between1and
GetNumDisplayChannels())(number)
SetSelectedFaction
Selects afaction in the reputationUI.
SetSelectedFaction(index)
Selectionhasno bearing on other faction-related APIs; this function merely
facilitatesbehaviorsof Blizzard’sreputation UI.
Arguments:
index—Indexofanentryinthefactionlist;between1andGetNumFactions()
(number)
SetSelectedFriend
Selects acharacter in the player’sfriends list.
SetSelectedFriend(index)
Selectioninthe Friendslist isused only for display inthe default UI and hasno
effect on other Friendslist APIs.
Arguments:
index—IndexofacharacterintheFriendslist(between1and
GetNumFriends())(number)
936
Part IV
Reference
SetSelectedIgnore
Selects acharacter in the player’s ignore list.
SetSelectedIgnore(index)
Selectioninthe Ignore list is used only for display in the default UIand has no
effect onother Ignore list APIs.
Arguments:
index—IndexofacharacterintheIgnorelist(between1and GetNum
Ignores())(number)
SetSelectedMute
Selectsanentry inthe Mutedlist.
SetSelectedMute(index)
Mute list selection is only used for display purposesinthe default UIand has
no effect on other APIfunctions.
Arguments:
index—Indexofanentryinthemutelisting(between1and GetNumMutes())
(number)
SetSelectedSkill
Selects askill in the Skills UI.
SetSelectedSkill(index)
Selectionisonly used for display purposes in the default SkillsUI and hasno
effect onother Skill APIs.
Arguments:
index—Indexofanentryintheskillslist(between1and GetNumSkill
Lines()) (number)
SetSendMailCOD
Setsthe Cash-On-Delivery cost of the outgoing message.
SetSendMailCOD(amount)
Calledin the default UIwhen clicking its Send button, immediately before
sending the message.
Arguments:
amount—CODcostfortheitemsattachedtothemessage(incopper)(number)
SetSendMailMoney
Setsthe amount of money to be sent withthe outgoing message.
success =SetSendMailMoney(amount)
Calledin the default UIwhen clicking its Send button, immediately before
sending the message. Causes anerror message if theamount pluspostage
exceedsthe player’s total money.
Arguments:
amount—Amountofmoneytosend(incopper)(number)
Chapter 27
API Reference
937
Returns:
success1iftheplayerhasenoughmoneytosendthemessage;otherwise nil
(1nil)
Example:
--Quickly send money toa specified character(onlyworkswhileatan
--open mailbox)
functionSendCharacterMoney(name,amount)
SetSendMailMoney(amount)
SendMail(name,number/10000 ..“ gold attached“, ““)
end
SetSendMailShowing
Enables or disables shortcutsfor attaching itemsto outgoing mail.
SetSendMailShowing(enable)
When shortcutsare enabled,UseContainerItem()(i.e. right-click in the
default UI’scontainer frames) attachesthe item to the outgoing message
instead of using it.
Arguments:
enableTruetoenableshortcuts; falsetodisable(boolean)
SetTaxiBenchmarkMode
Enables or disablesflight pathbenchmark mode.
SetTaxiBenchmarkMode(“arg“)
When benchmark mode is enabled, the next taxi flight the player takeswill
behave differently: camera movement isdisabled and players/creatures/
objectsbelow the flight path willnot be shown (allowing for consistent test
conditions). After the flight, framerate statistics will be printed inthe chat
window andbenchmark mode will be automatically disabled.
Arguments:
arg—nil,“on“,or 1toenablebenchmarkmode; “off“or0todisable(string)
SetTaxiMap
Setsa Texture object to showthe appropriate flight maptexture.
SetTaxiMap(texture)
Only haseffect while interacting witha flight master (i.e. betweenthe
TAXIMAP_OPENEDand TAXIMAP_CLOSEDevents).
Arguments:
texture—ATextureobject(table)
Example:
--Createa frame,and set it to thetaxi map
TestFrame =CreateFrame(“Frame“, “TestFrame“, UIParent)
TestFrame:SetHeight(200)
TestFrame:SetWidth(200)
TestFrame:SetPoint(“CENTER“, UIParent,“CENTER“, 0, 0)
TestFrameTexture= TestFrame:CreateTexture(“TestFrameTexture“,i
938
Part IV
Reference
“BACKGROUND“)
TestFrameTexture:SetAllPoints()
SetTaxiMap(TestFrameTexture)
SetTerrainMip
Changesthe level of terrain detaildisplayed.
SetTerrainMip(terrainDetail)
Correspondsto the ‘‘TerrainBlending’’ slider in the default UI’sVideo Options
pane.
Arguments:
terrainDetail—Levelofterraindetailtobedisplayed(number)
0—Low detail
1—High detail
SetTracking
Enables agivenminimapobject/unit tracking ability.
SetTracking(index)
Arguments:
index—Indexofatrackingability(between1and GetNumTrackingTypes())
(number)
SetTradeMoney
Offers anamount of money for trade.
SetTradeMoney(amount)
Arguments:
amount—Amountofmoneytoofferfortrade(incopper)(number)
SetTradeSkillInvSlotFilter
Filters the trade skilllisting by equipment slot of itemsproduced.
SetTradeSkillInvSlotFilter(index[,enable [,exclusive]])
Arguments:
index—Indexofanitemequipmentslot(inthelistreturnedby
GetTradeSkillInvSlots()),or 0fornofilter(number)
enable(optional)— 1toshowrecipesmatchinginventorytype indexinthefil-
tered list; 0 to hide them (number)
exclusive(optional)— 1todisableothersubclassfilterswhenenablingthis
one; otherwisenil (1nil)
SetTradeSkillItemLevelFilter
Filters the trade skilllisting by required level of itemsproduced.
SetTradeSkillItemLevelFilter(minLevel,maxLevel)
Arguments:
minLevel—Lowestrequiredlevelofitemstoshowinthefilteredlist(number)
maxLevel—Highestrequiredlevelofitemstoshowinthefilteredlist
(number)
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