To animate objects:
Select the objects that you want to animate. A nested object included in a group behaves as a
Select Window > Layers to display the Layers panel.
The Layers panel displays new layers as you create them in the following steps.
Select Xtras > Animate > Release to Layers.
For Animate, select animation effects to determine how objects are released to layers:
releases objects in sequence to separate layers.
creates a stacking effect by copying objects in sequence to subsequent layers. For
example, if you have a group of two objects, the first object is placed on Layer 1, and copies of
the first and second objects are placed on Layer 2.
copies objects to all layers but omits one object in sequence from each layer. For example,
if you select a group of three objects, the second and third objects are placed on Layer 1, the
first object and a copy of the third object are placed on Layer 2, and copies of the second and
third objects are placed on Layer 3.
copies and releases objects to the number of layers you specify. Objects are copied
incrementally to the specified number of layers. Enter a number for Trail By to specify the
number of layers on which objects will be copied. For example, enter 4 for Trail By to copy
each object in the four layers following the layer that contains the object.
Select Reverse Direction to release the objects in reverse stacking order and animate the
sequence in the opposite direction.
Select Use Existing Layers to release objects to existing layers, beginning with the current layer.
Deselect the option to release objects to new layers created by the Xtra.
If you selected Use Existing Layers in step 6, select Send to Back to release the objects to the
back of the stacking order.
Assigning Flash actions
You can assign Flash actions to artwork you create in FreeHand in order to use the artwork in
interactive Flash movies. You export the FreeHand document with Flash actions as a SWF file for
display in the Flash Player.
In an interactive movie, your audience uses the keyboard, the mouse, or both to move objects,
jump to different parts of a movie, and perform many other interactive operations.
To assign Flash actions in FreeHand, you use the Action area of the Navigation panel. The Action
area lists a subset of actions from ActionScript, the Flash programming language. The following
actions are available for use in FreeHand:
The Go To and Stop action
jumps to a frame or scene and stops playback.
The Go To and Play action
jumps to a frame or scene and continues playback.
The Get URL
retrieves the URL listed in the Link text box in the Navigation panel.
The Play and Stop actions
play and stop movies.
The Print action
specifies which frames in a movie users can print directly from the Flash Player.
Creating Web Graphics and Animation 333
The Full Screen action
displays the movie in the Flash Player in full-screen mode, rather than
The Start/Stop Drag action
makes a specified movie clip draggable when a specified event occurs,
and stops the draggable behavior when the opposite action occurs. For example, if you assign On
Press as the Start Drag event, FreeHand automatically assigns On Release as the Stop Drag event.
The Load Movie and Unload Movie actions
load and unload pages from a FreeHand document
onto the SWF movie Stage while the current movie is playing. (The actions are available only
with documents that have two or more pages.)
The Tell Target action
controls other movies that were loaded into the current movie with the
Load Movie action. (This action is available only with documents that have two or more pages.)
When you assign an action, you also select an event that will cause the action to run when the
movie is played. A mouse click or the arrival of the movie playhead at a specified frame are events
that can trigger an action during movie playback.
For some actions, including Go To, Print, Load/Unload Movie, and Tell Target, you also select
parameters that define how the action is to be applied.
To assign actions to artwork in FreeHand:
In the Document window, select the object or objects to which you want to assign actions.
Select Window > Navigation.
Select an action from the Action pop-up menu.
Select the event that will trigger the action from the Event pop-up menu.
Note: For Start/Stop Drag, the Frame Action event is disabled.
If you selected Go To and Play, Go To and Stop, Print, Load/Unload Movie, or Tell Target,
For all actions, select an option from the list of current document pages in the first Parameter
For the Go To actions or the Print action, to specify which part of the document the playhead
will move to or which part of the document will be printed when the trigger event is
performed, select from the current document layers in the second Parameter pop-up menu.
For the Tell Target action, to control playback of another movie, select an action from the
second Parameter pop-up menu: Go To, Go To and Play, Go To and Stop, Play, Stop, or Print.
If you selected a Go To or Print parameter, select from the current layers in the third Parameter
pop-up menu to specify which part of the document the playhead will move to or which part
of the document will be printed.
Repeat steps 3 through 5 to assign additional actions.
Using the Action tool
The Action tool lets you assign Flash actions to an object so that users can navigate from the
object to a web page. For example, you might assign an action to an arrow-shaped object so
that when the user clicks the object, the next page of a presentation appears. By default, FreeHand
creates Go To and Stop actions and assigns them to the originating object. If an object has
an action assigned to it, an action proton appears at the lower right corner of the object’s
To assign an action using the Action tool:
In the Tools panel, click the Action tool.
Drag from the source object to the target page. Until you release the mouse button, the current
page highlights to indicate that it is the target page.
To remove an action from an object:
Drag the Action proton to an empty spot on the same page as the source object.
To change the default behavior of the Action tool:
In the Tools panel, double-click the Action tool to display the Action tool dialog box.
Select one of the following options:
Link to Target Page
creates a link to the target page.
Print Target Page
causes the target page to print.
Load Target Page
causes the target page to appear as a movie in a FreeHand
Creating Web Graphics and Animation 335
Using Flash movies
You can import Flash movies (SWF files) into FreeHand documents to use as interactive parts of
web presentations prepared in FreeHand. You can also choose a frame for a Flash movie to display
when you print a FreeHand document.
To import a Flash movie:
Select File > Import.
In Windows only, select Macromedia Flash (*.swf) in the Files of Type pop-up menu.
Browse to the movie file you want to import, and select it.
The mouse pointer turns into a placement pointer.
Click in the Document window where you want the movie to appear.
Setting Flash movie attributes
You can use the Object panel to alter the size, position, scale, links, and preview frame for Flash
movies you have imported into FreeHand documents.
To adjust the attributes of a selected Flash movie in the Object panel:
If necessary, select Window > Object to display the Object panel.
Set the dimensions of the movie by doing one of the following:
Enter values in the X and Y boxes to set the coordinates of the movie within the page.
Enter values in the W and H boxes to set the width and height of the movie as precise
Enter values in the X and Y Scale text boxes to set the width and height of the movie as a
percentage of its original size.
Select Show Snapshot to display one frame of the movie as a preview, then enter the frame
number you want to display.
Click the Links button to display the Links dialog box. For more information on links, see
“Managing links” on page 63.
Editing imported Flash movies
FreeHand can launch Flash to edit imported Flash movies. To launch Flash from within
FreeHand, Flash must be installed on your computer.
To edit an imported Flash movie:
Select the movie in the Document window.
If necessary, select Window > Object to display the Object panel.
Click the Edit in Flash button to launch Flash and edit the movie.
The Locate Macromedia Flash Movie File dialog box appears.
Browse to the Flash FLA document that was used to create the imported Flash movie, then
The FLA document opens in Flash.
Edit the movie in Flash, then click the Done button when you have finished.
The movie file is automatically updated in FreeHand.
Exporting FreeHand documents as Flash movies
You can export any FreeHand document in Flash (SWF) format. You can then display the SWF
file in the Flash Player plug-in in a web browser, such as Netscape Navigator or Microsoft Internet
Explorer, or in a stand-alone Flash Player.
You can export still graphics in SWF format to preserve vector artwork attributes while reducing
file size. You can choose to export layers, pages, or both in FreeHand documents as separate
frames in a SWF file, or as separate SWF files. If you export layers as frames, all the layers below
the separator bar in the Layers panel become one background layer in all frames in the SWF file.
When you export documents that contain movies, the movies are converted to movie clips. The
result is a Flash movie file very similar to movie files created by Flash. If you have added Flash
actions to a file, the actions are enabled in the exported SWF.
Creating Web Graphics and Animation 337
You can export a FreeHand file in SWF format using the Export command, as described in the
following procedure. You can also export a file in SWF format using the Controller, or using the
Window > Movie commands. For more information, see “Controlling SWF files” on page 338.
Note: To display anti-aliased artwork on the screen as it will appear when exported to Flash SWF format, test the
SWF file using the Controller or the Movie commands in the Window menu. For more information, see
“Controlling SWF files” on page 338.
To export a FreeHand file in SWF format:
Select File > Export.
Select Macromedia Flash (SWF) from the Save as Type (Windows) or Format (Macintosh)
Click Setup to display the Movie Settings dialog box.
Select a Movie setting:
translates all of the pages in a FreeHand document to a single movie. This option is
automatically selected for single-page documents.
translates each of the pages in a FreeHand document to separate movies.
Select a Layers setting:
translates each of the FreeHand layers (per page) to separate movie frames.
translates all of the FreeHand layers (per page) to a single movie frame.
Select which pages to export with the Page Range options.
To begin the animation automatically at the specified frame rate in the stand-alone Flash
Player, select Autoplay. If you deselect this option, the animation stops at Frame 1 in the stand-
alone Flash Player, and you can start it by selecting Window > Movie > Play.
To play the entire animation in full-screen mode until you press Escape, select Full Screen
Playback. This option does not affect Flash animations played in a web browser.
To specify a frame rate for the Flash movie in frames per second (fps), choose a frame rate from
0.01 fps to 120 fps, in increments of 0.01 frame. For the smoothest animations, use 12 fps.
To select a background color, select a color from the Background Color pop-up color palette.
To print each frame in the SWF animation from the Flash Player plug-in or from version 4.0
or later of the stand-alone Flash Player, select Allow Printing. When this option is deselected,
the file prints using the browser’s screen resolution (72 dpi).
To prevent a SWF file exported by FreeHand from being imported by other users, select
Protect from Import.
To use the dimensions of the animation as the size of the SWF Stage, select Size to Match
Contents. Deselect this option to use the FreeHand page size as the SWF Stage.
To automatically set optimization settings for producing smaller movie files, select Optimize
for File Size.
To automatically set optimization settings for producing high-quality movie files, select
Optimize for Quality.
To manually control optimization settings, select Advanced:
controls how precisely to convert FreeHand paths to Flash paths—from
None (no compression and the greatest number of points) to Maximum (for the most
compression but lowest quality and fewest points).
Trace Dashed Strokes
converts dashed lines to multiple objects. Each dash segment is
converted to a separate object, increasing export time and file size.
controls image quality and compression for converting bitmap images to
JPEG format—None (highest quality, lowest compression) to Maximum (lowest quality,
Select a Text option to control how to export text:
keeps all the text together in a FreeHand text block for editing in Flash 3
Convert to Paths
converts text to vector paths, so the text is no longer editable as text. Text
attached to a path or text flowing inside a path is automatically converted to paths and
therefore is not editable in Flash. (This option yields a smaller file size than Maintain Blocks.)
omits all text from the exported file.
Select Compress Movie to reduce the file size of the exported movie.
Click OK, and then click Save (Windows) or Export (Macintosh).
To test your movie, see the following section.
Controlling SWF files
You can use the Controller or the Window > Movie commands to test, change movie settings for,
and export SWF movie files.
To test movies, you can play, stop, rewind, step forward, and step backward through frames.
When you test a movie, FreeHand creates a temporary SWF file and displays it in a Flash
Playback window. The temporary file is deleted when you close the window, unless you choose to
export the file.
You can drag the Controller to reposition it in FreeHand. You can also change the shortcut keys
for the Controller (see “Customizing your environment” on page 35).
Creating Web Graphics and Animation 339
To display the Controller:
Select Window > Toolbars > Controller.
To test a selected Flash movie, do one of the following:
To launch the Flash Playback window and play the movie, click the Test Movie button in the
Controller, select Window > Movie > Test, or press Control+Enter (Windows) or
To step through the frames of the movie, use the Step Forward and Step Backward buttons in
the Controller, select Window > Movie > Step Forward or Window > Movie > Step Backward,
or use the Right Arrow and Left Arrow keys.
To go to the first or last frame in a movie, use the First Frame and Last Frame buttons in the
Controller. To go to the first frame, you can also select Window > Movie > Rewind.
To stop playback, click the Stop button in the Controller, select Window > Movie > Stop, or
press Enter (Windows) or Return (Macintosh).
To resume playing the movie when it has stopped, click the Play button in the Controller,
select Window > Movie > Play, or press Enter or Return again.
To change movie settings:
Click the Movie Settings button in the Controller, or select Window > Movie > Settings.
In the Movie Settings dialog box, select options to format the movie, as described in
“Exporting FreeHand documents as Flash movies” on page 336.
To export a movie:
Launch the Flash Playback window and begin creating a SWF file of the FreeHand document
by clicking the Test Movie button in the Controller.
Select Window > Movie > Test, or press Control+Enter (Windows) or Command+Return
Click the Export button in the Controller, or select Window > Movie > Export.
In the Export Movie dialog box, enter a name for the movie and select a location where it
will be saved.
The movie is saved with the current settings specified in the Movie Settings dialog box.
Documents you may be interested
Documents you may be interested