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Description
Library file name
Static, 32-bit, release, multithreaded, VS
2005
fbxsdk_mt2005.lib
Static, 64-bit, release, multithreaded, VS
2005
fbxsdk_mt2005_amd64.lib
Dynamic, 64-bit, debug, multithreaded,
VS 2005
fbxsdk_md2005_amd64d.lib
Dynamic, 32-bit, debug, multithreaded,
VS 2005
fbxsdk_md2005d.lib
Static, 32-bit, debug, multithreaded, VS
2005
fbxsdk_mt2005d.lib
Static, 64-bit, debug, multithreaded, VS
2005
fbxsdk_mt2005_amd64d.lib
Static, 32-bit, release, multithreaded, VS
2003
fbxsdk_mt2003.lib
Dynamic, 32-bit, release, multithreaded,
VS 2003
fbxsdk_md2003.lib
Static, 32-bit, release, single-threaded, VS
2003
fbxsdk_ml2003.lib
Static, 32-bit, debug, multi-threaded, VS
2003
fbxsdk_mt2003d.lib
Dynamic, 32-bit, debug, multithreaded,
VS 2003
fbxsdk_md2003d.lib
Static, 32-bit, debug, single-threaded, VS
2003
fbxsdk_ml2003d.lib
Downloading and installing | 25
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NOTE Libraries for 64-bit processors are named 
*_amd64.lib
. These libraries run
on Intel and AMD 64-bit processors.
Library runtimes for Mac OS
Here are the names of the library runtimes for Mac OS:
Description
Library file name
Universal Binary: gcc 4.0 compiler, Power-
PC and Intel, release, 32-bit and 64-bit
libfbxsdk_gcc4_ub.a
Universal Binary: gcc 4.0 compiler, Power-
PC and Intel, debug, 32-bit and 64-bit
libfbxsdk_gcc4_ubd.a
Library runtimes for Linux
Here are the names of the library runtimes for Linux:
Description
Library file name
gcc 3.4 compiler, release, 32-bit
libfbxsdk_gcc34.a
gcc 3.4 compiler, debug, 32-bit
libfbxsdk_gcc34d.a
gcc 3.4 compiler, release, 64-bit
libfbxsdk_gcc34_x64.a
gcc 3.4 compiler, debug, 64-bit
libfbxsdk_gcc34_x64d.a
gcc 4.0 compiler, release, 32-bit
libfbxsdk_gcc4.a
gcc 4.0 compiler, debug, 32-bit
libfbxsdk_gcc4d.a
gcc 4.0 compiler, release, 64-bit
libfbxsdk_gcc4_x64.a
gcc 4.0 compiler, debug, 64-bit
libfbxsdk_gcc4_x64d.a
26 | Chapter 3   Installing and Configuring
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Windows
Downloading and installing FBX SDK
To download and install FBX SDK on your Windows computer:
1 Go to www.autodesk.com/fbx.
2 Navigate to the Downloads page, and follow any instructions.
3 Find the version of FBX SDK 2009.3 for Windows.
4 Download the distribution file for Windows to your computer. The
distribution file is a Setup program, i.e., an executable.
5 Execute the Setup program, and follow the instructions.
6 The Setup program will let you specify a destination folder, which can
be a new folder. Specify a folder which is new or empty.
7 Read 
readme.txt
in the destination folder (i.e., the FBX SDK distribution
folder).
NOTE The Setup program does not modify the Windows Registry or the
Windows Start menu.
You can have more than one version of FBX SDK installed on your
computer, providing you install each version in a separate folder.
Uninstalling FBX SDK
To remove FBX SDK from your computer:
1 Run 
uninstall.exe
, which is in the FBX SDK distribution folder.
Configuring Visual Studio
The instructions in this section are based on Visual Studio 2005. Except where
noted, there are no significant differences for Visual Studio 2003 or Visual
Studio 2008.
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NOTE To build and run the sample programs for FBX SDK, see Building and
running ImportExport on page 56.
For general information on the sample programs, see Sample programs on
page 45.
To create a new Visual Studio solution that uses FBX SDK:
1 Start Visual Studio.
2 To create a new project, choose New > Project from the File menu:
3 In Project Types, choose Visual C++ > Win32.
4 In Templates, choose Win32 Console Application or Win32 Project.
5 In the Name field, enter the name of your new project.
6 To find a location for your project, click Browse.
7 In the Solution Name field, enter the name of your new solution. This
name may be different from the name of the project
8 Click OK. A dialog box will appear.
9 Click Finish. Your new project and solution will appear:
28 | Chapter 3   Installing and Configuring
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10 To open the Property Manager tab, choose Property Manager from the
View Manager:
11 In the Property Manager, right-click on the project, and choose Properties:
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12 In the property tree on the left of the Property Pages dialog box, choose
Configuration Properties > C/C++ > General.
13 In the properties sheet on the right of the Property Pages dialog box,
choose Additional Include Directories. The Additional Include Directories
dialog box will open (as shown two steps above).
14 In the list box at the top of the Additional Include Directories dialog box,
click the top blank line until you see a control to browse for directories.
15 Use this control to add the full path for the 
include
directory. By default,
the path is:
C:\Program Files\Autodesk\FBX\FbxSdk\2009.3\include\fbxfilessdk
16 In the tree on the left of the dialog box, choose Code Generation. In the
property sheet on the right, choose Runtime Library:
30 | Chapter 3   Installing and Configuring
17 Use the drop-down list box to choose the type of run-time library that
your project will be generating. The list correspond to Visual C++ compiler
options: /MD, /MDd, /MT, /MTd, etc. Not all compiler options are
available for all versions of Visual Studio (see Library runtimes for
Windows on page 24).
18 In the tree on the left of the dialog box, choose Preprocessor. In the
property sheet on the right, click Preprocessor Definitions. The
Preprocessor Definitions dialog box will open:
Downloading and installing | 31
19 In the box at the top of that dialog box, add the following entries, then
click OK:
K_PLUGIN
K_FBXSDK
K_NODLL
20 In the Property Pages dialog box, choose Linker > General:
21 Go to Configuration Properties -> Linker:
32 | Chapter 3   Installing and Configuring
22 Click Additional Library Dependencies, then use the browse control to
enter the full path for the 
lib
directory of the FBX SDK distribution. By
default, the full path is:
C:\Program Files\Autodesk\FBX\FbxSdk\2009.3\lib
23 Click Input on the left, then choose Additional Dependencies on the
right. Use the Additional Dependencies dialog box to add the appropriate
FBX SDK library. For a table describing the available FBX SDK library files,
see Library runtimes for Windows on page 24.
24 If in the previous step, you selected an FBX SDK library that is either for
creating /MTd or /MDd runtimes, then you must do the following:
Click Input on the left, then choose Ignore Specific Library on the right.
In the Ignore Specific Library dialog box, enter 
LIBMCT
.
Macintosh OS
Downloading and installing FBX SDK
To download and install FBX SDK on your Macintosh computer:
1 Go to www.autodesk.com/fbx.
Downloading and installing | 33
2 Navigate to the Downloads page, and follow any instructions.
3 Find the distribution file of FBX SDK 2009.3 for Mac OS.
4 Download the distribution file to your computer. The distribution file is
a compressed Installer program (
*.pkg.tgz
).
5 Uncompress the Installer.
6 Execute the Installer, and follow the instructions.
7 The Installer program will let you specify a destination folder, which can
be a new folder. Specify a folder which is new or empty.
8 Read 
readme.txt
in the destination folder (i.e., the FBX SDK distribution
folder).
Use sample makefiles as a guide
You will find sample programs in the 
/examples
folder inside the FBX SDK
distribution folder (see Sample programs on page 45). Each sample program
contains a makefile. Use one of these makefiles as a model for your own project.
Linux
Downloading and installing FBX SDK
To download and install FBX SDK on your Linux computer:
1 Go to www.autodesk.com/fbx.
2 Navigate to the Downloads page, and follow any instructions.
3 Find the distribution file of FBX SDK 2009.3 for Linux.
4 Download the distribution file to your computer. The distribution file is
a compressed tar file (
.tar.gz
).
5 Extract the contents of the file. One of the files is named
Install_FbxFileSdk.txt
.
6 Follow the instructions in 
Install_FbxFileSdk.txt
.
34 | Chapter 3   Installing and Configuring
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