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2.12. 3DRENDERING
301
Example505:-torus3d 100,20 -rotate3d d 1,1,0,60 0 -snapshot3d d 400,1.2,128,64,32
Example506:-torus3d 100,20 -rotate3d d 1,1,0,60 0 -testimage2d 400 --snapshot3d[0] [1],1.2
2.12.67 -specl3d(+)
Arguments:
• value>=0
Setlightnessof3dspecularlight.
(eq.to
’-sl3d’
).
Default value:
• ’value=0.15’.
Example507 : (0,0.3,0.6,0.9,1.2) -repeat {w} -torus3d 100,30 -rotate3d.
1,1,0,60 -color3d.
255,0,0 -specl3d {0,@$>} -snapshot3d.
400 -done -remove[0]
2.12.68 -specs3d (+)
Arguments:
• value>=0
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302
CHAPTER 2. LIST OF COMMANDS
Set shininess of 3d specular light.
(eq. to
’-ss3d’
).
Default value:
• ’value=0.8’.
Example508 : (0,0.3,0.6,0.9,1.2) -repeat {w} -torus3d 100,30 -rotate3d.
1,1,0,60 -color3d.
255,0,0 -specs3d {0,@$>} -snapshot3d.
400 -done -remove[0]
2.12.69 -sphere3d (+)
Arguments:
• radius,
nb
recursions>=0
Input 3d sphere at (0,0,0), with specified geometry.
Default value:
• ’nb
recursions=3’.
Example 509 : -sphere3d 100 --primitives3d 1 -color3d..
${-RGB}
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2.12. 3D RENDERING
303
2.12.70 -spherical3d
Arguments:
nb
azimuth>=3,
nb
zenith>=3,
radius
function(phi,theta)
Input 3d spherical object at (0,0,0), with specified geometry.
Default values:
• ’nb
zenith=nb
azimut=64’ and
’radius
function="abs(1+0.5
*
cos(3
*
phi)
*
sin(4
*
theta))"’.
Example510 : -spherical3d 64 --primitives3d 1
2.12.71 -spline3d
Arguments:
• x0[%],y0[%],z0[%],u0[%],v0[%],w0[%],x1[%],y1[%],z1[%],u1[%],v1[%],w1[%],
nb
vertices>=2
Input 3d spline with specified geometry.
Default values:
• ’nb
vertices=128’.
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304
CHAPTER 2. LIST OF COMMANDS
Example511 : -repeat 100 -spline3d {u},{u},{u},{u},{u},{u},{u},{u},{u},{u},{u},{u},128
-color3d.
${-RGB} -done -box3d 1 -primitives3d.
1 -+3d
2.12.72 -split3d (+)
Arguments:
keep
shared
data={ 0
| 1 }
Split selected 3d objects into 6 feature vectors : { header, sizes, vertices, primitives, colors, opacities }.
(eq. to
’-s3d’
).
To recreate the 3d object, append these 6images along the y-axis.
Default value:
• ’keep
shared
data=1’.
Example 512 : -box3d 100 --split3d
2.12.73 -sprite3d
Convert selected images as 3d sprites.
Selected image with alpha channels are managed.
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2.12. 3D RENDERING
305
Example 513 : image.jpg -sprite3d
2.12.74 -sprites3d
Arguments:
• [sprite],
sprite
has
alpha
channel={ 0
| 1 }
Convert selected 3d objects as a sprite cloud.
Set ’sprite
has
alpha
channel’ to 1 to make the last channel of the selected sprite be a transparency mask.
Default value:
• ’mask
has
alpha
channel=0’.
Example514 : -torus3d 100,20 image.jpg -resize2dy.
64 100%,100% -gaussian.
30%,30% -
*
.
255 -append[-2,-1] c --sprites3d[0] [1],1 -display
rgba..
2.12.75 -star3d
Arguments:
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306
CHAPTER 2. LIST OF COMMANDS
nb
branches>0,0<=
thickness<=1
Input 3d star at (0,0,0), with specified geometry.
Default values:
• ’nb
branches=5’ and ’thickness=0.38’.
Example515 : -star3d , --primitives3d 1 -color3d..
${-RGB}
2.12.76 -streamline3d (+)
Arguments:
• x[%],y[%],z[%],
L>=0,
dl>0,
interpolation,
is
backward={ 0
| 1
},
is
oriented={ 0
| 1 }
• ’formula’,x,y,z,
L>=0,
dl>0,
interpolation,
is
backward={ 0
| 1
},
is
oriented={ 0
| 1 }
Extract 3d streamlines from selected vector fields or from specified formula.
’interpolation’ can be { 0=nearest integer | 1=1st-order | 2=2nd-order | 3=4th-order }.
Default values:
• ’dl=0.1’, ’interpolation=2’, ’is
backward=0’ and ’is
oriented=0’.
2.12. 3D RENDERING
307
Example516 : 100,100,100,3 -rand -10,10 -blur 3 -repeat 300 --streamline3d[0]
{u(100)},{u(100)},{u(100)},1000,1,1 -color3d.
${-RGB} -done -remove[0] -box3d 100
-primitives3d.
1 -add3d
2.12.77 -sub3d (+)
Arguments:
• tx,
ty,
tz
Shift selected 3d objects with the opposite of specified displacement vector.
(eq. to
’--3d’
).
Default values:
• ’ty=tz=0’.
Example 517 : -sphere3d 10 -repeat 5 --sub3d.
10,{u(-10,10)},0 -color3d.
${-RGB} -done
-add3d
2.12.78 -superformula3d
Arguments:
308
CHAPTER 2. LIST OF COMMANDS
• resolution>1,m>=1,n1,n2,n3
Input 2d superformula curve as a 3d object.
Default values:
• ’resolution=1024’, ’m=8’, ’n1=1’, ’n2=5’ and ’n3=8’.
Example518 : -superformula3d ,
2.12.79 -text
pointcloud3d
Arguments:
"text1",
"text2",
smoothness
Input 3d text pointcloud from the two specified strings.
Default values:
• ’text1="text1"’, ’text2="text2"’ and ’smoothness=1’.
Example519 :-text
pointcloud3d "G’MIC","Rocks!"
2.12. 3D RENDERING
309
2.12.80 -text3d
Arguments:
• text,
font
height>0,
depth>0,
smoothness
Input a 3d text object from specified text.
Default values:
• ’font
height=53’, ’depth=10’ and ’smoothness=1.5’.
Example520 :-text3d "G’MIC as a\n3D logo!"
2.12.81 -texturize3d (+)
Arguments:
• [ind
texture],
[ind
coords]
Texturize selected 3d objects with specified texture and coordinates.
(eq. to
’-t3d’
).
When ’[ind
coords]’ is omitted, default XY texture projection is performed.
Default value:
• ’ind
coords=(undefined)’.
310
CHAPTER 2. LIST OF COMMANDS
Example521 : image.jpg -torus3d 100,30 -texturize3d.
[-2] -keep.
2.12.82 -torus3d
Arguments:
radius1,
radius2,
nb
subdivisions1>2,
nb
subdivisions2>2
Input 3d torus at (0,0,0), with specified geometry.
Default values:
• ’radius1=1’, ’radius2=0.3’, ’nb
subdivisions1=24’ and ’nb
subdivisions2=12’.
Example 522 : -torus3d 10,3 --primitives3d 1 -color3d..
${-RGB}
2.12.83 -triangle3d
Arguments:
• x0,y0,z0,x1,y1,z1,x2,y2,z2
Input 3d triangle at specified coordinates.
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