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TalkToMe Part 2: Shaking and User Input
This tutorial shows you how to extend the basic TalkToMe app so that it responds to shaking, and so
that the user can make the phone say any phrase s/he types in.
Go to App Inventor on the web and log in.
Go to appinventor.mit.edu and click "Create" or log in directly at ai2.appinventor.mit.edu.
TalkToMe Part 2: Shaking and User Input - 1
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Open the "TalkToMe" project that you worked on in the last tutorial.
App Inventor will always open the last project you worked on, so you may automatically be taken into
your TalkToMe app.
Go to the Designer Tab
Your project may open in the Designer. If it does not, click "Designer" in the upper right.
TalkToMe Part 2: Shaking and User Input - 2
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Add an Accelerometer Sensor
In the Sensors drawer, drag out an AccelerometerSensor component and drop it onto the Viewer. (It's
a non-visible component, so it drops to the bottom of the screen.) NOTE: emulator users should skip
this part and proceed to the next section of this tutorial called "Say Anything". (The emulator can not
respond to shaking!)
TalkToMe Part 2: Shaking and User Input - 3
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Go to the Blocks Editor
Click "Blocks" to program the new Accelerometer Sensor that you just added.
Program the Accelerometer Shaking event
Click the AccelerometerSensor1 drawer to see its blocks. Drag out the when
AccelerometerSensor1.Shaking do block and drop it on the workspace.
TalkToMe Part 2: Shaking and User Input - 4
C# HTML5 Viewer: Deployment on ASP.NET MVC
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C# HTML5 Viewer: Deployment on IIS
Copy according dll files listed below under RasterEdge.DocImagSDK/Bin directory and paste to Xdoc.HTML5 RasterEdge.XDoc.PDF.HTML5Editor.dll. (see picture).
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What do we want the app to do when the accelerometer detects shaking?
Copy and paste the blocks that are currently inside the when Button1.Click event handler. You can
select the purple block, then hit the key combination on your computer to copy and then to paste. You'll
have a second set of blocks to put inside the when Accelerometer.Shaking block.
(Alternatively, you can drag out a new call TextToSpeech1.Speak block from the TextToSpeech
drawer, and a new pink text block from the Text drawer.)
Change the phrase that is spoken when the phone is shaking.
Type in something funny for when the phone responds to shaking.
TalkToMe Part 2: Shaking and User Input - 5
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C# Word - Document Processing in C#.NET
Open(docFilePath); //Get the main ducument IDocument doc = document.GetDocument(); //Document clone IDocument doc0 = doc.Clone(); //Get all picture in document
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Test it out!
You can now shake your phone and it should respond by saying "Stop shaking me!" (or whatever
phrase you put in.)
Say Anything
Is your phone talking to you? Cool! Now let's program the button click so that it causes the phone to
speak whatever phrase the user put into the text box. Go back to the Designer. 
TalkToMe Part 2: Shaking and User Input - 6
Add a Text Box to your user interface.
From the User Interface drawer, drag out a TextBox and put it above the Button that is already on the
screen.
Back to the Blocks Editor!
TalkToMe Part 2: Shaking and User Input - 7
Get the text that is typed into the TextBox.
Get the text property of the TextBox1. The green blocks in the TextBox1 drawer are the "getters" and
"setters" for the TextBox1 component. You want your app to speak out loud whatever is currently in the
TextBox1 Text property (i.e. whatever is typed into the text box). Drag out the TextBox1.Text getter
block.
TalkToMe Part 2: Shaking and User Input - 8
Set the Button Click event to speak the text that is in the Text Box.
Pull out the "congratulations..." text box and plug in the TextBox1.Text block. You can throw the pink
text block away by dragging it to the trash in the lower right corner of the workspace.
Test your app!
Now your app has two behaviors: When the button is clicked, it will speak out loud whatever words are
currently in the Text Box on the screen. (if nothing is there, it will say nothing.) 
The app will also say "Stop Shaking Me" when the phone is shaken.
TalkToMe Part 2: Shaking and User Input - 9
Congrats! You've built a real app!
Give some thought to what else this app could do. Here are some ideas for extensions:
- Random phrase generator
- Mad Libs - player chooses noun, verb, adjective, adverb, person and it picks one from a list that you
program.
- Magic 8 Ball App
- Name picker - useful for teachers to call on a student
You could also play around with Speech-To-Text. Have fun!
TalkToMe Part 2: Shaking and User Input - 10
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