• Automatic multiple balls or bubbles — applies an assortment of
bubbles to your image. This option also lets you specify the
coverage, average size, size variation, and type of the bubbles.
• Coverage — determines how much of the canvas is filled with
bubbles or balls
• Average size — sets a standard size for the bubbles or balls
• Size variation — determines how dissimilar in size the largest and
smallest bubbles can be. A value of 0 forces all the bubbles to be
uniform. A value of 100 allows the bubbles be as random as
• Balls or Bubbles type — lets you choose nonintersecting,
intersecting, or overlapping balls and bubbles
• Randomize — randomly sets the size and placement of the
• Seed — determines the strength of the effect
• Single ball or bubble — applies a single ball or bubble instead of
• Maximum possible size — makes a single ball or bubble the
largest possible size. You can choose another size by dragging a
bounding box in the Before pane.
The Surface page contains the following controls:
• Material — lets you choose the color, gradient, and pattern for the
surface material of the balls and bubbles. You can combine each
of these elements with choices from the Textures panel of the
Material Properties dialog box. Note that when you select the
Textures option, the material becomes semitransparent.
• Opacity — sets the maximum opacity for the object. The default is
15% for bubbles. A solid object would have a setting of 100%.