convert pdf to image c# free : Exporting pdf data to excel SDK application API .net html winforms sharepoint fulton_fulton69-part583

loadCount++;
if (loadCount >= itemsToLoad) {
shootSound.removeEventListener("canplaythrough",itemLoadedfalse);
shootSound2.removeEventListener("canplaythrough",itemLoadedfalse);
shootSound3.removeEventListener("canplaythrough",itemLoadedfalse);
explodeSound.removeEventListener("canplaythrough",itemLoaded,false);
explodeSound2.removeEventListener("canplaythrough",itemLoaded,false);
explodeSound3.removeEventListener("canplaythrough",itemLoaded,false);
soundPool.push({name:"explode1"element:explodeSoundplayed:false});
soundPool.push({name:"explode1"element:explodeSound2, played:false});
soundPool.push({name:"explode1"element:explodeSound3, played:false});
soundPool.push({name:"shoot1"element:shootSoundplayed:false});
soundPool.push({name:"shoot1"element:shootSound2played:false});
soundPool.push({name:"shoot1"element:shootSound3played:false});
appState = STATE_RESET;
}
}
function initApp() {
loadCount=0;
itemsToLoad = 9;
explodeSound = document.createElement("audio");
document.body.appendChild(explodeSound);
audioType = supportedAudioFormat(explodeSound);
explodeSound.addEventListener("canplaythrough",itemLoaded,false);
explodeSound.setAttribute("src""explode1." + audioType);
explodeSound2 = document.createElement("audio");
document.body.appendChild(explodeSound2);
explodeSound2.addEventListener("canplaythrough",itemLoaded,false);
explodeSound2.setAttribute("src""explode1." + audioType);
explodeSound3 = document.createElement("audio");
document.body.appendChild(explodeSound3);
explodeSound3.addEventListener("canplaythrough",itemLoaded,false);
explodeSound3.setAttribute("src""explode1." + audioType);
shootSound = document.createElement("audio");
document.body.appendChild(shootSound);
shootSound.addEventListener("canplaythrough",itemLoaded,false);
shootSound.setAttribute("src""shoot1." + audioType);
shootSound2 = document.createElement("audio");
document.body.appendChild(shootSound2);
shootSound2.addEventListener("canplaythrough",itemLoaded,false);
shootSound2.setAttribute("src""shoot1." + audioType);
shootSound3 = document.createElement("audio");
Code from Chapter 7  |  669
Exporting pdf data to excel - extract form data from PDF in C#.net, ASP.NET, MVC, Ajax, WPF
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document.body.appendChild(shootSound3);
shootSound3.addEventListener("canplaythrough",itemLoaded,false);
shootSound3.setAttribute("src""shoot1." + audioType);
alienImage = new Image();
alienImage.onload = itemLoaded;
alienImage.src = "alien.png";
playerImage = new Image();
playerImage.onload = itemLoaded;
playerImage.src = "player.png";
missileImage = new Image();
missileImage.onload = itemLoaded;
missileImage.src = "missile.png";
appState = STATE_LOADING;
}
function startLevel() {
for (var r = 0r < ALIEN_ROWSr++) {
forvar c= 0c < ALIEN_COLSc++) {
aliens.push({speed:2,x:ALIEN_START_X+c*ALIEN_SPACINGy:ALIEN_START_Y+r*
ALIEN_SPACING,width:alienImage.widthheight:alienImage.height});
}
}
}
function resetApp() {
playSound(SOUND_EXPLODE,0);
playSound(SOUND_SHOOT,0);
startLevel();
appState = STATE_PLAYING;
}
function  drawScreen () {
//Move missiles
for (var i=missiles.length1i>= 0;i−−) {
missiles[i].y = missiles[i].speed;
if (missiles[i].y < (0-missiles[i].height)) {
missiles.splice(i,1);
}
}
//Move Aliens
for (var i=aliens.length1i>= 0;i−−) {
aliens[i].x += aliens[i].speed;
if (aliens[i].x > (theCanvas.width-aliens[i].width|| aliens[i].x < 0) {
aliens[i].speed *= 1;
aliens[i].y += 20;
670  |  Appendix A: Full Code Listings
C# PDF Convert to Word SDK: Convert PDF to Word library in C#.net
PDF Library in C#.NET Class. Best C#.NET PDF to Microsoft Office Word converter SDK for exporting PDF to Word in Visual Studio .NET.
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}
if (aliens[i].y > theCanvas.height) {
aliens.splice(i,1);
}
}
//Detect Collisions
missile: for (var i=missiles.length1i>= 0;i−−) {
var tempMissile = missiles[i]
for (var j=aliens.length1j>= 0;j−−) {
var tempAlien =aliens[j];
if (hitTest(tempMissile,tempAlien)) {
playSound(SOUND_EXPLODE,.5);
missiles.splice(i,1);
aliens.splice(j,1);
break missile;
}
}
if (aliens.length <=0) {
appState = STATE_RESET;
}
}
//Background
context.fillStyle = "#000000";
context.fillRect(00theCanvas.width, theCanvas.height);
//Box
context.strokeStyle = "#EEEEEE";
context.strokeRect(5 5theCanvas.width10, theCanvas.height10);
//Draw Player
context.drawImage(playerImage,player.x,player.y);
//Draw Missiles
for (var i=missiles.length1i>= 0;i−−) {
context.drawImage(missileImage,missiles[i].x,missiles[i].y);
}
//draw aliens
for (var i=aliens.length1i>= 0;i−−) {
context.drawImage(alienImage,aliens[i].x,aliens[i].y);
}
//Draw Text
context.fillStyle = "#FFFFFF";
context.fillText  ("Active Sounds: " + soundPool.length,  200 ,480);
}
Code from Chapter 7  |  671
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NET. Support exporting PDF to multiple image forms, including Jpg, Png, Bmp, Gif, Tiff, Bitmap, .NET Graphics, and REImage. Support
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function hitTest(image1,image2 {
r1left = image1.x;
r1top = image1.y;
r1right = image1.x + image1.width;
r1bottom = image1.y + image1.height;
r2left = image2.x;
r2top = image2.y;
r2right = image2.x + image2.width;
r2bottom = image2.y + image2.height;
retval = false;
if ( (r1left > r2right|| (r1right < r2left) || (r1bottom < r2top) ||
(r1top > r2bottom) ) {
retval = false;
else {
retval = true;
}
return retval;
}
function eventMouseMove(event) {
var x;
var y;
if (event.pageX || event.pageY) {
x = event.pageX;
y = event.pageY;
else {
x = e.clientX + document.body.scrollLeft
+ document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop
+ document.documentElement.scrollTop;
}
x -= theCanvas.offsetLeft;
y -= theCanvas.offsetTop;
mouseX=x;
mouseY=y;
player.x = mouseX;
player.y = mouseY;
}
function eventMouseUp(event) {
missiles.push({speed:5x: player.x+.5*playerImage.width,
y:player.y-missileImage.height,width:missileImage.width,
height:missileImage.height});
playSound(SOUND_SHOOT,.5);
}
672  |  Appendix A: Full Code Listings
How to C#: Basic SDK Concept of XDoc.PDF for .NET
as annotation creating, deleting, modifying, importing, exporting, and so on. and events necessary to load a PDF document from file or query data and save
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function playSound(sound,volume) {
var soundFound = false;
var soundIndex = 0;
var tempSound;
if (soundPool.length> 0) {
while (!soundFound && soundIndex < soundPool.length) {
var tSound = soundPool[soundIndex];
if ((tSound.element.ended || !tSound.played) && tSound.name == sound) {
soundFound = true;
tSound.played = true;
else {
soundIndex++;
}
}
}
if (soundFound) {
tempSound = soundPool[soundIndex].element;
tempSound.volume = volume;
tempSound.play();
else if (soundPool.length < MAX_SOUNDS){
tempSound = document.createElement("audio");
tempSound.setAttribute("src"sound + "." + audioType);
tempSound.volume = volume;
tempSound.play();
soundPool.push({name:soundelement:tempSound, type:audioType, played:true});
}
}
function run() {
switch(appState) {
case STATE_INIT:
initApp();
break;
case STATE_LOADING:
//wait for call backs
break;
case STATE_RESET:
resetApp();
break;
case STATE_PLAYING:
drawScreen();
break;
}
}
Code from Chapter 7  |  673
C# Create PDF from images Library to convert Jpeg, png images to
Create PDF from images in both .NET WinForms and ASP.NET application. .NET converter control for exporting high quality PDF from images in C#.NET.
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Data. Data: Auto Fill-in Field Data. Field: Insert PDF, VB.NET Word, VB.NET Excel, VB.NET part illustrates some conversion tabs and features for PDF exporting.
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theCanvas.addEventListener("mouseup",eventMouseUpfalse);
theCanvas.addEventListener("mousemove",eventMouseMovefalse);
function gameLoop() {
window.setTimeout(gameLoop20);
run()
}
gameLoop();
}
</script>
</head>
<body>
<canvas id="canvasOne" width="500" height="500"
style="position: absolute; top: 50px; left: 50px;">>
Your browser does not support HTML5 Canvas.
</canvas>
</body>
</html>
Code from Chapter 9
Geo Blaster Extended Full Source
Example A-2. Geo Blaster Extended full source code listing
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>CH9EX1: Geo Blaster Extended</title>
<script src="modernizr-1.6.min.js"></script>
<script type="text/javascript">
window.addEventListener('load'eventWindowLoadedfalse);
function eventWindowLoaded() {
canvasApp();
}
function canvasSupport () {
return Modernizr.canvas;
}
function supportedAudioFormat(audio) {
var returnExtension = "";
674  |  Appendix A: Full Code Listings
C# WPF PDF Viewer SDK to convert and export PDF document to other
Data. Data: Auto Fill-in Field Data. Field: Insert PDF, VB.NET Word, VB.NET Excel, VB.NET part illustrates some conversion tabs and features for PDF exporting.
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VB.NET Create PDF from images Library to convert Jpeg, png images
REImage. .NET converter control for exporting high quality PDF from images. Turn multiple image formats into one or multiple PDF file.
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if (audio.canPlayType("audio/ogg"=="probably" ||
audio.canPlayType("audio/ogg"== "maybe") {
returnExtension = "ogg";
else if(audio.canPlayType("audio/wav") =="probably" ||
audio.canPlayType("audio/wav"== "maybe") {
returnExtension = "wav";
else if(audio.canPlayType("audio/wav") == "probably" ||
audio.canPlayType("audio/wav"== "maybe") {
returnExtension = "mp3";
}
return returnExtension;
}
function canvasApp(){
if (!canvasSupport()) {
return;
}else{
theCanvas = document.getElementById("canvas");
context = theCanvas.getContext("2d");
}
//sounds
var SOUND_EXPLODE = "explode1";
var SOUND_SHOOT = "shoot1";
var SOUND_SAUCER_SHOOT = "saucershoot"
var MAX_SOUNDS = 9;
var soundPool = new Array();
var explodeSound;
var explodeSound2;
var explodeSound3;
var shootSound;
var shootSound2;
var shootSound3;
var saucershootSound;
var saucershootSound2;
var saucershootSound3;
var audioType;
//application states
var GAME_STATE_INIT = 0;
var GAME_STATE_WAIT_FOR_LOAD = 5;
var GAME_STATE_TITLE = 10;
var GAME_STATE_NEW_GAME = 20;
var GAME_STATE_NEW_LEVEL = 30;
var GAME_STATE_PLAYER_START = 40;
var GAME_STATE_PLAY_LEVEL = 50;
var GAME_STATE_PLAYER_DIE = 60;
var GAME_STATE_GAME_OVER = 70;
var currentGameState = 0;
Code from Chapter 9  |  675
var currentGameStateFunction = null;
//title screen
var titleStarted = false;
//game over screen
var gameOverStarted = false;
//objects for game play
//game environment
var score = 0;
var level = 0;   var extraShipAtEach = 10000;
var extraShipsEarned = 0;
var playerShips = 3;
//playfield
var xMin = 0;
var xMax = 400;
var yMin = 0;
var yMax = 400;
//score values
var bigRockScore = 50;
var medRockScore = 75;
var smlRockScore = 100;
var saucerScore = 300;
//rock scale constants
var ROCK_SCALE_LARGE = 1;
var ROCK_SCALE_MEDIUM = 2;
var ROCK_SCALE_SMALL = 3;
//create game objects and arrays
var player = {};
var rocks = [];
var saucers = [];
var playerMissiles = [];
var particles = [];
var saucerMissiles = [];
var particlePool = [];
var maxParticles = 200;
var newParticle;
var tempParticle;
//level specific
var levelRockMaxSpeedAdjust = 1;
var levelSaucerMax = 1;
var levelSaucerOccurrenceRate = 25;
var levelSaucerSpeed = 1;
var levelSaucerFireDelay = 300;
var levelSaucerFireRate = 30;
676  |  Appendix A: Full Code Listings
var levelSaucerMissileSpeed = 1;
//keyPresses
var keyPressList=[];
//tile sheets
var shipTiles;
var shipTiles2;
var saucerTiles;
var largeRockTiles;
var mediumRockTiles;
var smallRockTiles;
var particleTiles;
//loading
var loadcCount=0;
var itemsToLoad=0;
function itemLoaded(event) {
loadCount++;
//console.log("loading:" + loadCount)
if (loadCount >= itemsToLoad) {
shootSound.removeEventListener("canplaythrough",itemLoadedfalse);
shootSound2.removeEventListener("canplaythrough",itemLoadedfalse);
shootSound3.removeEventListener("canplaythrough",itemLoadedfalse);
explodeSound.removeEventListener("canplaythrough",itemLoaded,false);
explodeSound2.removeEventListener("canplaythrough",itemLoaded,false);
explodeSound3.removeEventListener("canplaythrough",itemLoaded,false);
saucershootSound.removeEventListener("canplaythrough",itemLoaded,false);
saucershootSound2.removeEventListener("canplaythrough",itemLoaded,
false);
saucershootSound3.removeEventListener("canplaythrough",itemLoaded,
false);
soundPool.push({name:"explode1"element:explodeSoundplayed:false});
soundPool.push({name:"explode1"element:explodeSound2, played:false});
soundPool.push({name:"explode1"element:explodeSound3, played:false});
soundPool.push({name:"shoot1"element:shootSoundplayed:false});
soundPool.push({name:"shoot1"element:shootSound2played:false});
soundPool.push({name:"shoot1"element:shootSound3played:false});
soundPool.push({name:"saucershoot"element:saucershootSound,
played:false});
soundPool.push({name:"saucershoot"element:saucershootSound2,
played:false});
soundPool.push({name:"saucershoot"element:saucershootSound3,
played:false});
switchGameState(GAME_STATE_TITLE)
}
Code from Chapter 9  |  677
}
function playSound(sound,volume) {
ConsoleLog.log("play sound" + sound);
var soundFound = false;
var soundIndex = 0;
var tempSound;
if (soundPool.length> 0) {
while (!soundFound && soundIndex < soundPool.length) {
var tSound = soundPool[soundIndex];
if ((tSound.element.ended || !tSound.played) && tSound.name == sound) {
soundFound = true;
tSound.played = true;
else {
soundIndex++;
}
}
}
if (soundFound) {
ConsoleLog.log("sound found");
tempSound = soundPool[soundIndex].element;
//tempSound.setAttribute("src", sound + "." + audioType);
//tempSound.loop = false;
//tempSound.volume = volume;
tempSound.play();
else if (soundPool.length < MAX_SOUNDS){
ConsoleLog.log("sound not found");
tempSound = document.createElement("audio");
tempSound.setAttribute("src"sound + "." + audioType);
tempSound.volume = volume;
tempSound.play();
soundPool.push({name:soundelement:tempSound, type:audioType,
played:true});
}
}
function runGame(){
currentGameStateFunction();
}
function switchGameState(newState) {
currentGameState = newState;
switch (currentGameState) {
case GAME_STATE_INIT:
currentGameStateFunction = gameStateInit;
break;
678  |  Appendix A: Full Code Listings
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