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Chapter 16 Creating graphic displays
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Rockwell Automation Publication VIEWSE-UM006K-EN-E
The previous state, press the Up Arrow key.
The first state, press the Home key.
The last state, press the End key.
To view an object’s states using the Property Panel:
1. Select one or more objects.
2. In the Property Panel, click the State property, and then click the state
to view.
3. To view the next state quickly, double-click the row, or press Enter on
the keyboard.
Use the Graphics editor to create global object displays in the Global Objects
folder, the same way you create standard displays in the Displays folder.
All of the objects and groups of objects created in a global object display are
global objects. Any graphic object you can create in FactoryTalk View can
be a global object, except for ActiveX controls, OLE objects, and HMI tag
alarm summaries.
When you copy a global object into a standard graphic display (in the
Displays folder), the copy is called a reference object. The original global
object (in the Global Objects folder) becomes the copy’s base object.
Reference objects have special properties that link them to the original, base
objects. When you modify properties of a base object, the changes are copied
to all reference objects linked to the base object.
For information about setting up the properties that link base and reference
objects, see Setting up the link properties of reference objects on page 499.
You can produce an unlimited number of reference objects from a single
base object. However, reference objects can only link to a base object within
the same application or, in a network distributed application, within the same
HMI server.
Creating global object displays
To create a global object display, create a new display in the Global Objects
folder, or add a standard display or graphic library into the Global Objects
folder.
When you add a standard display into the Global Objects folder, graphic
objects in the display convert to global objects, except for ActiveX controls,
OLE objects, HMI tag alarm summaries, and reference objects with broken
links. These objects are deleted.
Creating and
working with global
object displays