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TwoentriesbeginwithWandbotharedisplayed.TherestofWALTERappearsingray,allowingyoutoeither
accepttheSmartTypechoicewiththeReturnkeyorcontinuetypingtoaddanewcharacter.Ifyouweretotype
"WA",entriesthatdonotbeginwith"WA"woulddisappearfromthelist.Asyouentermoreletters,SmartType
narrowstheitemsinthelisttocontainonlythosethatmatchwhatyouhavetyped.
TochooseWOEFULFARMER,type"WO,"toremoveWALTERfromthelist,clickWOEFULFARMERwiththe
mouse,taptheWkeytocyclethroughthelist,orarrowdownonyourkeyboard.Whenthecorrectitemhasbeen
highlighted,pressReturn.Double-clickingonthecorrectitemwillalsoinsertthewordanddismisstheSmartType
window.
EnteringNewSmartTypeItemsontheFly
NewitemsareaddedtoSmartTypelistsautomaticallywhenyoutypethemintothescript.In
Farmland-script
there
arenoitemsintheCharacterSmartTypelistthatbeginwithR.Consequently,ifyoutypetheletter“R”intoa
characterparagraph,theSmartTypewindowdoesnotappear.Ifyouthentypetherestofthename“ROBERT”and
thenpresstheReturnkeytocreateaDialogueparagraph,SmartTypeautomaticallyaddsROBERTtothe
CharacterSmartTypelist.
MoreAboutSmartTypeMatching
TheSmartTypewindowappearsifthereisamatchofthefirstlettertypedinacharactername,characterextension,
location,timeortransition.IfyouarecreatingaSmartTypeelementandthatelementisasubsetofanitemalready
intheSmartTypelist,youwillneedtotemporarilyturnoff,orescapefrom,SmartTypematchingbypressingtheEsc
key.
Forexample,theCharacterSmartTypelistcontainsacharacternamed“BOBBIE,”andyouwanttocreateanew
characternamed“BOB.”TypeBOB<Esc>.“BOB"willbeaddedtotheCharacterSmartTypelist.
FINALDRAFT9
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